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PHL Team Fortress 2 Servers!
Team Fortress 2 [1]: 66.135.35.145:27015
Team Fortress 2 [2]: 66.135.37.33:27015
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It's Fortress Fever Month!
A lot of Team Fortress action has been going on this last month. The Team Fortress 2 Beta has been released, as has the Fortress Forever modification. We here at Planet Half-Life are of course on top of the ball with three new articles relating just to this very phenomenon:

Article: The Fortress Question
Review: Team Fortress 2
Review: Fortress Forever
- John "Chief" Phillips
More >


Universe at War Beta


Universe at War Beta
Sega is offering FilePlanet subscribers Beta access for Universe at War.
Spotlight: SMOD 3.9

Spotlight: SMOD 3.9
Our latest deserving mod is SMOD 3.9, a single-player expansion.
Orange Box Preview

Orange Box Preview
It's not easy to keep a Half-Life fan away from the three Orange Box titles while visiting Valve HQ, and that couldn't be more evident than now. Want a peak at what we saw?
Planet Half-Life Saturday, 6 October, 2007 – Planet Half-Life News Planet Half-Life
Pirates, Vikings, & Knights II Media Update  [ Comment ]
8:06 PST | John Phillips | Print News | Category: Half-Life 2
The Pirates, Vikings, & Knights II development team is getting closer and closer to the much anticipated Beta 2.0 release of their Source project and expects a late November release. To show the strong progress, the team has decided to release some new media.


You can also expect to see a full-page article on PVK2 in the October issue of PC Gamer UK. Can't wait that long, or don't live in the UK? That's okay, because you can expect a full-length interview with the PVK2 team to be posted shortly here at Planet Half-Life.

If you need more of a media fix, or if you want to download their current release, head on over to the Pirates, Vikings, & Knights II site.


DIPRPIP Media Update  [ 1 Comment ]
7:38 PST | John Phillips | Print News | Category: Half-Life 2
The good folks over at Die in Pain, Rest in Peace have updated their site with some new in-game materials showcasing the new explosion effects that they are experimenting with.


Do keep in mind these are only experimental shots, and as such, the DIPRIP team is looking for some feedback on them. Want to share your opinion on how it's all looking? Then check out their forums. For everything else DIPRIP (including additional in-game shots), diprip.com is the place to go.


Orange Box To Have Midnight Release  [ Comment ]
7:04 PST | John Phillips | Print News | Category: Half-Life 2 - Team Fortress 2
According to last nights Steam Update, the Orange Box will be released just after midnight (Pacific time) of October 10th. So for those of you night birds who plan on calling in "sick" to work on Wednesday, you'll get to play the entire night through.

You can also expect to see another TF2 class movie before the Orange Box release as well with some strong hints toward the Demoman. Sometime early in the week, you'll also be able to take advantage of the Orange Box Half-Life 2 and Episode 1 gifts if you already own both games. So start a bidding war with your friends to see which lucky ones get the titles!



Planet Half-Life Friday, 5 October, 2007 – Planet Half-Life News Planet Half-Life
Team Fortress 2 Update  [ 2 Comments ]
20:20 PST | Deathtoll_David | Print News | Category: Team Fortress 2
Just released at 11:15 EST is another TF2 update.
Changes/Additions
  • Added a warning for when paged pool memory is low
Bug fixes
  • Fixed certain crashes with paged pool memory
  • Fixed some prediction errors with player avoidance
  • Fixed columns and row bunching up in server browser
  • Fixed a rare bug where the wrong launcher.dll was being used to launch the game
  • Fixed teleporter/spawn doorway exploit
It's nice to see them jump on exploits being used and squashing them before they get out of hand.



3MM Morph Ball Movie  [ 2 Comments ]
5:24 PST | Deathtoll_David | Print News | Category: Half-Life 2
A sweet little movie showing off the morphing ball in action has been posted on the Three Month Mod website. The movie shows how the player will morph into a ball from a human model, and goes on to show the physics of the ball.


Their website also posted some concept art of a player model. Head on over there and check it out.



Orange Box Prima Guide Pre-Purchase  [ 3 Comments ]
5:02 PST | John Phillips | Print News | Category: Half-Life 2 - Team Fortress 2
The official Prima strategy guide for the Orange Box (which covers all of the games, new and old, in the Orange Box) is now available for pre-purchasing at primagames.com.

The guide will retail for $24.99USD/$29.95CAD with an online price of $16.99USD. Both the book and the download will be available on the 10th so as you can dive right into it and get on your way.


The Battlegrounds 2 1.1B Release  [ 1 Comment ]
4:42 PST | John Phillips | Print News | Category: Half-Life 2
The Battlegrounds 2 development team has released the public version of 1.1B of their revolutionary (the American war for independence) war modification. Lots of new maps can be found in this release as well as the much anticipated revamped melee code.
  • Fixed various bugs
  • New voicecomms, some old ones replaced for a total of 19
  • All voicecomms rerecorded
  • Voicecomm sounds are class- and team-specific (infantry and riflemen on each team share comms atm)
  • Battlecry is not in the voicecomm menus (Z and X) but bound alone to C by default
  • Weapons now have proper draw sounds
  • Improved network performance (removed unused vars)
  • New melee code
  • Increased crouch player hull - crouched players can now be headshot from a distance
  • Readded hl2dm weapons and hl2 npcs to make linux compile work..
  • Fixed bg2 options menu - settings now save to config.cfg
  • ll maps updated or new
  • You can find more information, download mirrors for clients and servers, and the source code (as BG is an open-source project) over at bgmod.com.


    Steam Client Update  [ Comment ]
    4:30 PST | John Phillips | Print News | Category: Steam
    Valve has done some updates for the Steam Client itself. The changes are as follows:
    Steam Client
    • Fixed serverbrowser filters not correctly saving
    • Fixed storefront reloading multiple times on launch
    • Refresh the storefront on purchase, so the store page switches to the "launch" button
    • Fixed game overlay sometimes rendering transparent characters
    • Fixed incorrect layout of group chats
    • Fixed content server selection for clients in some locations
    As always, just restart your client for the update.


    Jonathon Coulton Releasing Single For Orange Box  [ 1 Comment ]
    4:27 PST | John Phillips | Print News | Category: Half-Life 2
    Computer programmer turned singer and songwriter Jonathon Coulton has teamed up with Valve to release a single specifically for the release of the Orange Box package on the 10th of October.
    Coulton is known for his witty pop songs referencing subjects like science fiction, math and video games as well as his fiercely loyal following online. After quitting his day job as a computer programmer, Jonathan created "Thing a Week" where he wrote one new song every week and posted it to his website which quickly turned into over 500,000 downloads from his website. "I am delighted the Valve design team selected me to help make the surprise single a success. If it's not every geek's dream to be immortalized in a video game, it was mine," said Jonathan.
    To learn more about just who Jonathon Coulton is, visit his official website at jonathancoulton.com.


    Mr. Zips Goes To Washington  [ Comment ]
    4:20 PST | John Phillips | Print News | Category: Half-Life 2 - Third Party Content
    Friend of Planet Half-Life and CS-Nation site director Shawn "Zips" Zipay has just returned from his own trip to Valve HQ in Bellevue, Washington. He gathered some great information and answered some questions that we've all been wondering on the goings-on at Valve, Source technology, and much more with his article Valve Bits.
    While there may not officially be a Counter-Strike 2 in the works, brief glimmers of hope did emerge. If, a Counter-Strike 2 were to be created in the future, the team would like to take the same approach with it as they did with Team Fortress 2. The methods that I speak of deal with creation process of the game, not the art direction. They tried to keep the fundamental gameplay mechanics the same from TF2, but changed just enough that it felt fresh and new. If CS2 ever came to be, this is the approach they would use to create it. Keep things relatively familiar but offer up enough changes, enough additions that it would warrant the title of being called the sequel to the most popular online FPS ever.
    Be sure to take a look at the article right here, it's 4 pages are packed full of great information and some great pictures of Valve HQ itself.


    Planet Half-Life Thursday, 4 October, 2007 – Planet Half-Life News Planet Half-Life
    Orange Box Preview  [ 8 Comments ]
    6:36 PST | John Phillips | Print News | Category: Half-Life 2
    With the launch of the Orange Box less than a week away and all three games now preloadable, we thought it time to publish just what we think about all three titles, and a little about what they're each about as well.
    You essentially pick up where you left off in Episode 1, and now you’re on the run from the collapsing City 17 itself. The biggest change, and perhaps the most attractive selling point of Episode 2 (apart from the fact you kind of need Episode 2 to understand the storyline) is the fact it’s no longer fighting in ruined city streets and underground freeways, but you are now experiencing the great outdoors of Eastern Europe. Beautiful rivers, tall and magnificent trees, and of course the distance view of a city collapsing in on itself, its one giant postcard of destruction!
    And what's an article without lots of pretty pictures? Twelve new Planet Half-Life exclusives (nine Episode 2, three Portal) and yes, even another exclusive gameplay video of Episode 2 can be found along with the the preview. Only six more days until, down every street in America, you can hear the gentle sounds of exploding Hunters and Alyx's sarcastic remarks.


    Planet Half-Life Wednesday, 3 October, 2007 – Planet Half-Life News Planet Half-Life
    Half-life 2 Episode Two Available For Preload  [ 4 Comments ]
    17:20 PST | Bdn | Print News | Category: Half-Life 2
    That's right, Half-life 2 Episode two is now available for pre-load, as the release date slowly creeps in make sure you can play the game as soon as they are released by pre-loading now, if you have pre-purchased the orange box, that is.

    Once you restart your steam client you can start pre-loading Half-life 2 Episode two, the pre-load comes in at around a hefty 3GB, but you can get into the action as soon as it is released on the 10th.


    Morph Ball From Concept to Conception  [ 6 Comments ]
    11:11 PST | Deathtoll_David | Print News | Category: Half-Life 2
    The mercenaries at Blackened Interactive posted a nice article showing a step by step process of the their morph ball from concept art through full production.

    Here is some media they sent our way.



    The mod called Three Month Mod is an attempt to create a fully playable deathmatch mod with features not seen before in other mods in just three months.

    Head on over to their brand new Website and join the newly launched forums.


    Rock, Paper, Shotgun Gone TF2 Crazy  [ 6 Comments ]
    4:18 PST | John Phillips | Print News | Category: Team Fortress 2 - Half-Life 2
    The good folks over at Rock, Paper, Shotgun have caught Team Fortress 2 fever as well, and have posted three new and fantastic articles related to this benchmark game. The first is a very informative exclusive interview between RPS, Robin Walker, and Charlie Brown.
    Rock, Paper, Shotgun: What do you think of Fortress Forever?

    Robin Walker: I think they did a great job. We swapped emails, we tried to give those guys a bit of help. And hopefully we’ll get them up on into a Steam Friday update.

    Charlie Brown: They definitely did a lot of work. A lot of maps ported.

    Robin Walker: I know how hard it is to get a bunch of people spread around the Internet to finish anything. Let alone a product that’s good. I think those guys should be really proud of what they’ve managed to pull off. Personally, I hope they build something else now, and hopefully it’s their own. They’ve got a really good team.
    Along with the lengthy and very informative interview, the RPS crew have an exclusive developer commentary video and have also written an extensive guide on player classes dubbed The Go Team. You can find the full Robin Walker/Charlie Brown interview right here.


    Planet Half-Life Tuesday, 2 October, 2007 – Planet Half-Life News Planet Half-Life
    Team Fortress 2 Update Released  [ Comment ]
    19:18 PST | Pratt | Print News | Category: Team Fortress 2
    As hard as it is to keep up with, we're loving it. Here's your daily dose of TF2 upgrades:
    Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

    Team Fortress 2
    • Added "Very High" texture resolution option
    • Added "Minimal HUD" option to Options->Multiplayer
    • Fixed headshots not always registering for crouched players
    • Fixed player interpolation bug that caused jittery player animation in some cases
    • Fixed rare crash when players exited water
    • Fixed server crash related to Spy sappers
    • Fixed overlapping UI elements in Options->Video->Advanced
    • Fixed non-English language text overlapping in a few places
    • Fixed players being able to use spectator points in dustbowl that were not in play
    • Removed "listdeaths" command that could be abused by clients
    The PHL servers are now up-to-date, so join us for some late-night fragging!


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