CCP's Economist, Dr.EyjoG (Dr. Eyjlfur Gumundsson), has posted a new Dev Blog regarding the economy of Mineral Markets in EVE. Industrial and economical players rejoice!
Minerals are the basis of everything in EVE. Most things built in EVE require one or more minerals; some easy to get, others not so much. Minerals provide income for professional miners and newbies alike and no war can be won without having a good supply with which to build and equip an armada. The constant demand for minerals makes the market one of the most effective in the EVE Universe with huge volumes and thousands of trades on a daily basis. That is why examining the mineral market in some depth has been chosen as the topic for the first Econ Dev Blog (EDB).
You can read the whole Dev Blog here, and while you're at it, check out his Dev Bio
A new dev bio is up... Lead Economist, Dr. Eyjólfur Guðmundsson
"Prior to joining CCP, Dr. EyjóG was Dean of the Faculty of Business and Science at the University of Akureyri in Iceland, which he joined in 2000 after his studies in the United States. Dr. EyjóG has a PhD. in Environmental and Resource Economics from the University of Rhode Island and a B.Sc. in Economics from University of Iceland."
The week has started off with a bang for us at CCP and we wanted to share the good news with you. First, a new Peak Concurrent Users (PCU) record was set on Monday, September 3, when over 35,000 players were logged into EVE Onlines live Tranquility server. The little game that could continues to prove that she not only can, but she will and in a big way!
EVETV Xyliana has posted a new Dev Blog as the clock ticks down to the time EVE TV goes live.
With less than 24 hours to go until EVE TV goes live for the first time this year, I can safely say that we're on track for what should be a great few days of spaceship pew pew. The set is almost built; we're just waiting for a few stickers to help brighten things up a bit. The lights are almost in place, we almost have enough cables and the streaming pretty much works. It has not been an easy few days, even though we are close to the CCP offices it has been difficult getting all the materials and facilities we've needed. Whereas on previous occasions we've been able to run along the corridor to ask for something, this time we've had to trudge through wind and rain. Not being at CCP means that the internet connection, installed just yesterday, has been less than reliable - although thankfully it has stabilized over the last 12 hours. I'm amazed we've got so much done, especially in just four days.
On Tuesday, Revelations 2.2 was deployed! Bobum has the full list of patch notes here. CCP also put out more news on Fanfest 2007! The preliminary schedule is posted, as well as news on the new Sisters of EVE package.
On Wednesday, we posted that CCP WANTS YOU! Yes, you... the eager programmer, the aspiring artist, and the visionary thinker. World of Darkness needs to be born, and CCP White Wolf is looking for those who are bold enough to take the challenge of bringing it to life. Links, more information, and a brief video of a recent exclusive recruitment party are here!
The Fourth Alliance Tournament begins today! Read the full rules and get set for a match up that can net the first place team a tournament trophy and gold medals for team members, 20 million loyalty points, and a 30% standing bonus for each and every pilot in the alliance. Nice, eh?
If you have articles, screenshots, event info, or any EVE-related content that you'd like to share with the community, send it in! Movies, art, wallpapers, articles... you name it! You can send them to us using our convenient submissions page.
For those that headed to PAX with hopes of networking and breaking into the industry, CCP White Wolf was there to both show off EVE Online and offer just such an opportunity for their upcoming MMORPG, World of Darkness.
Confirmation of plans for a World of Darkness Online was announced by Hilmar at the 2006 EVE Fanfest, and it looks like CCP White Wolf is going full steam ahead on the project. With over one hundred positions available, CCP/WW collected resumes and chatted with scores of eager programmers and artists at PAX. Each resume netted the submittor an invite to their exclusive Saturday night party at The Chapel, where the invited had the chance to get together with the devs to talk about EVE and WoD.
Attendees heard the history of The Chapel as well as speeches by David Bockman and Associate Producer Jeremy Albert. The food was great, my amaretto-n-oranges were perfect, and the music was loud enough to enjoy without having to scream over it.
So, if you're looking to get involved in World of Darkness, CCP White Wolf has a massive list of opportunities for you!
The linked video includes the history of The Chapel (Bruce Lee lived upstairs!), and the speeches by David and Jeremy of CCP White Wolf
The 4th Alliance Tournament starts on Friday and there are some whopping prizes. Rules for the tournament can be found on the Eve O website. The prizes are as follows:
1st place: A tournament trophy and gold medals for team members. 20.000.000 loyalty points distributed between winning team and a 30% standing bonus for each and every pilot in the alliance.
2nd place: Silver medals for team members, 12.000.000 loyalty points distributed between team and a 20% standing bonus for each and every pilot in the alliance.
3rd place: Bronze medals for team members, 6.000.000 loyalty points distributed between team and a 10% standing bonus for each and every pilot in the alliance.
4th place: 2.000.000 loyalty points distributed between team members.
Grab a handful of friends - fit your ships and jump in the frey!
"We have updated the EVE Fanfest 2007 pages and it is required reading for everyone! Something new for this year is The Sisters of EVE Program, you can now bring your significant other, or as we call her, your better half to Iceland without her getting bored. The Sisters of EVE Program lets her take a monster jeep tour of Iceland, taste some rotten shark and brennivín and visit Laugardalslaug, the largest swimming facility in Reykjavik. And she will do all of this while you're busy checking out the latest stuff in EVE. A few of us at CCP thinks that package is so cool we'd like to go on it as well. Please note that you can only purchase the Sisters of EVE Fanfest 2007 Access Pass together with the EVE FanFest 2007 Access Pass and it's only one Sisters pass per Fanfest pass. There are only a limited amount of Sisters of EVE Fanfest 2007 Access Passes, so order as soon as you can to make sure you get one. This is a special introduction price since this is the first year with the Sisters program, the price next year will reflect the actual cost of the package.
We can safely say that this years Fanfest will be the biggest ever, we know this because we have already sold more EVE FanFest 2007 Access Passes than ever before. The vacation to take this year is to Reykjavik and the place to be is the EVE 2007 Fanfest in November!
To summarize, this will be the biggest and best Fanfest so far, we will of course beat it next year though, and the party on the top of the world is something you can't afford to miss. And now you can also bring your better half with you."
The Revelations 2.2 patch has been successfully deployed and Tranquility is back up and functioning. Capsuleers will be greeted with a 14.4 meg download when they log in today.
For those people having a problem with the client warning of modified, damaged or corrupt extra files in the /bin/ directory, please remove any extra files you find in this directory. This should resolve your issues. The list of the valid files for the /bin/ directory is linked below. If this did not resolve the issue, please file a bugreport including a crash dump, logserver file and dxdiag.
Alternatively players experiencing the warning about the extra files in the bin folder can do following:
Delete the bin folder (by default it is located at C:\Program Files\CCP\EVE\bin).
Unzip the EVE_bin.zip to the client folder (by default it is C:\Program Files\CCP\EVE\).
As a last resort you can reinstall the entire client. Make sure you never patch your Tranquility client with a test patch, even if it has the same build number as the Tranquility patch, as this may corrupt your client and result in a complete reinstall being necessary.
Bin folder contents can be found in this forum post. Should you have any further issues with the patch you are welcome to post in the feedback thread linked above, Devs are monitoring the thread and will do their best to assist you.!
Tranquility will undergo an extended downtime on Tuesday, 28 August. The start time is 11.00 GMT and the length of the downtime is expected to be 3.5 hours. During this time, a patch will be applied to Revelations consisting of enhancements, fixes and improvements.
Please note that Eve Voice may be unavailable for 2 hours before the downtime starts as they might be upgrading their servers as well.
Patch Notes:
Corporation Management
Corporation Transaction Log feature has been added.
ORE Capital Ship introduced as described in this Dev Blog.
The speed on the Deimos has been increased by 35m/s and the mass has been decreased by 1,000,000 kg for better speed.
The power output of the Deimos has been increased by 40 MW.
The power output of the Muninn has been increased by 60 MW.
The power output of the Flycatcher has been increased by 2 MW.
The CPU output of the Flycatcher has been increased by 21 TF
The CPU output of the Armageddon has been increased by 35 TF.
Decreased the capacitor recharge time on the Oneiros by 14% (306.9s) to put the effective recharge rate in line with the other Logistics Ships.
The description of the Drake has been clarified to show it does not get a bonus to light missiles.
The signature radius on all capital ships has been increased to make them easier to scan down than a battleship.
Increased the shield boost bonus on the Hawk to 7.5% per level to match the other ships with similar bonuses.
The agility on Blockade Runners has been decreased to 0.55 in order to make warp faster.
Increased the CPU output on most Caldari capital ships:
+50tf on the Phoenix and Chimera.
+100tf on the Wyvern.
The volume of the mining barges and exhumers has been reduced as follows:
Covetor and Hulk are now at 200,000 m3.
Retriever and Mackinaw are now at 150,000 m3.
Procurer and Skiff are now at 100,000 m3.
Added Capital Navigation Window, which can be assigned to a key combo using the shortcuts menu.
ECM burst, both normal and remote, no longer affects ships supposedly immune to Electronic Warfare.
The Mining Laser CPU Penalty on Mining Upgrades will be correctly calculated before the module is online, preventing the use of more CPU than a ship has.
The Small Remote Hull Repair System I has had its volume changed from 50m3 to 5m3.
Republic Fleet Control System was incorrectly named. It has been renamed to Republic Fleet Ballistic Control System.
Faction and Officer 350mm Railguns have had their optimal range boosted to 43200 meters, in line with their Prototype and Tech II counterparts.
Republic fleet variations of some projectile ammo types were missing. These have been added.
The fitting calculation has been adjusted so that setups that require 100% of their CPU or Powergrid to fit will be able to fit the modules correctly.
Cargo Scanner IIs has been added to the market under Ship Equipment > Electronics and Sensor Upgrades > Scanners > Cargo Scanners.
Logging out in space with Power Grid Rigs fitted should no longer result in modules off lining.
The flight time on Assault Missiles has been increased.
Faction Heavy Assault Missile Launchers have been implemented.
The "Industrial Core I" deployment module for the ORE capital ship has been implemented.
The Mining Foreman - Ice Harvesting gang link has been changed to provide a bonus to gang members mining lasers, ice harvesters and gas cloud harvesters.
The Mining Foreman - Laser Optimization gang link now provides a duration bonus to gang members mining lasers, gas cloud harvesters and ice harvesters.
The Mining Foreman - Drone Coordination command module has been changed to give a range bonus to mining laser and ice harvesters.
Caldari Navy Cloaking Device now has the proper module requirement.
Amarr Navy Plating modules now have the correct tag requirements.
The optimal range on a number of faction and officer 350mm Railguns has been corrected.
The CPU penalty on mining laser upgrades has been changed from online to passive.
Meta Mining Upgrades now work as intended and have had their bonus and CPU costs corrected. Meta Ice Harvesting Upgrades have also had their bonuses corrected.
Extended the Nosferatu transfer amount bonus on the Bloodraider ships to also include Energy Neutralizers.
Combat
Dreadnoughts trying to enter siege mode without the required fuel will no longer lose all target locks.
Corpses, Wrecks and cans have had their properties adjusted so that ships will pass straight through them.
Interdictor warp disrupt probes will now prevent warp, even if the warp is already initiated.
The Tactical Shield Manipulation skill now correctly prevents bleed through according to its description.
Drones & Fighters
When a ship with deployed drones/fighters enters a Starbase force field, the drones/fighters automatically return to the ship.
Boosted the Curator sentry drone, max Range, falloff and tracking improved.
Added 20% tracking to Tech II sentry drones.
Overview
You can now warp to gang members who are over 150 km away by clicking them in space, or on the overview.
The display of < and > in tooltips has been fixed.
When cancelling warp, the overview options on a selected item should automatically update, allowing you to warp to that item.
Contracts & Market
The Show Info page of a character now contains a link to their contract history.
Various 'Livestock' items are now searchable in contracts.
The Materials & Research market group has been reorganized to better reflect item associations.
The Mining Lasers group has been reorganized into separate sub groups for the different types of mining lasers.
Data interface blueprints are now visible and searchable on contracts.
Starbases
You can no longer generate a cyno field within a Starbase force field.
Starbase guns should no longer shoot at ships not occupied by a pilot.
Structures outside Starbase shields in systems with Sovereignty level 4 can now be targeted and fired upon.
Ships inside a Starbase force field will be immediately ejected if the force field settings are changed so that they are no longer allowed to be there.
Cynosural Generators and Cynosural Jammers have been added to the ship scanner, so they can be scanned remotely without having to warp to the Starbase.
Maximum Anchoring distance has been adjusted for Medium and Small control towers, to allow the anchoring of modules such as the Cynosural System Jammer:
Medium 41 km.
Small 35 km.
The scan resolution on Starbase batteries have been increased.
Starbases now have separate fuel bays and strontium bays.
A New Advanced Mobile Laboratory is now available on the market which offers 3/2/2 Copy/ME/Invention slots but takes more CPU/power to use.
EVE Voice
You can now join audio on up to three channels.
There is a new Voice Widget that you can open with [left alt + v]. Through the widget you can:
Join and leave audio channels.
See who is speaking.
Switch between which channel is your speaking channel by just switching between the tabs on the widget.
Improved visualization for channels you have joined audio on and which one is your speaking channel have been added.
The sound quality is vastly improved.
Channel joining is now near-instant instead of the several seconds it used to take.
Push to talk buttons are now selectable from a drop down menu.
LP Store
Commas (,) and Periods (.), depending on regional settings, have been added to figures in the LP Store, to make LP and ISK figures easier to read.
Adjustments to the price / items / LP required for some items, to bring them in line with market value.
LP Offers will not show as available if the prerequisite ship is in your hangar, but assembled.
Caldari Navy BPC offers from the Court Chamberlain corporation store have been removed.
Zainou 'Shapshot' ZMR2000 implant has been added to the Republic Fleet and Caldari Navy LP stores.
Khanid corps now has a good selection of modules, focusing around short-ranged missile systems and armor tanks. They also have access to Caldari Navy short-range missiles.
Ammatar corporations now have access to Amarr Navy laser crystals.
Caldari and Minmatar corps now has access to their own Heavy Assault Missile Launchers
Minmatar corporations now have access to missing factional Carbonized Lead and Depleted Uranium ammunition.
Missions & Exploration
It was possible in some exploration sites to destroy the item causing the NPC Spawns. This resulted in being unable to complete the site and has been fixed.
The distances between gates in some deadspace areas were too far from each other, this has been fixed.
Dungeons should now expire properly and disappear from space.
Several missions have been adjusted to reduce load and client lag.
Exploration sites of the encounter type have had their scan category, or signature type, changed to Cosmic Anomaly, to help differentiate them from other types of exploration sites. The on-board scanner has been adjusted accordingly and now can now only scan for Cosmic Anomalies.
Fixed spelling error in mission Worlds Collide (all versions).
Changed the "Booster" missions in 0.0 COSMOS to dish out blueprints rather than actual boosters.
In the mission Recon (3 of 3) some time has been added between the message informing the player of a big wave and the big wave itself. This does not guarantee that the player has enough time however since this depends on the players skills and ship type.
Removed the key requirements of old static complexes that were put into exploration, to prevent the scenario where the key has been used but the dungeon hasn't been completed, leaving the dungeon stuck as no one else had access to the key.
The number of NPCs in the Damsel in Distress level 4 mission has been reduced to reduce lag.
The triggers in the Guristas Extravaganza mission has been modified to reduce the chance of the player being flooded with NPCs, this was done mainly to reduce lag.
An issue that sometimes arose in the COSMOS mission Denial (1 of 2) has been fixed. This issue could prevent the mission from being completed, this should no longer be the case.
The Contested Minmatar Army Complex has been changed to allow Battlecruisers and Elite Cruisers.
Increased the quantity of gas found in the gas cloud sites in Exploration.
The NPC count in the first room of the mission Recon (1 of 3) has been vastly reduced to reduce serious lag issues that some players were experiencing in the mission. The NPCs that remain have been beefed up somewhat.
Text edit in mission "Criminal Minds - Looking Out for Number One (1/4)".
Fixed mission objective statement in "Dars Amene - Denial (1 of 2)".
Fixed mission objective statement in "Dars Amene - Denial (2 of 2)".
Science & Industry
Station refinery quote was locked at 5% in some cases, regardless of skills or standings, this has been fixed.
Stacks of items larger than 100 million will now have their quantity correctly displayed when rounded into billions.
Battleship blueprints no longer have an invention tab.
Invention of some Tech 2 ammunition types has been corrected, as they were variants of the wrong type of Tech 1 ammunition.
Spike is now a Plutonium variant.
Void is based on Antimatter.
Gleam is based on Multifrequency.
The Shadow Sensor Dampening Battery BPC has had its name corrected.
It is now possible to Invent from the Auto Targeting System I Blueprint.
It is now possible to invent Tech II Mining Crystals from the T1 versions.
Data Interface blueprints are now searchable in the contracts interface.
Blueprints for Tracking Enhancer I, Gyrostabilizer II, Ballistic Control System II and Tracking Enhancer II have been moved to the correct group in the market browser: Blueprints -> Ship Equipment -> Turrets & Bays -> Weapon Upgrades.
Guardian Vexor blueprint has been removed from the market search.
ME Level now affects the mineral requirements for Bomb blueprints.
Damage Control II did not require any Tech II components to build. They will now require Tech II components like all other Tech II modules.
Many Tech II ammunition types had the incorrect data core requirement for Tech II invention. This has been corrected to match the skills required for manufacture of the Tech II item.
The Tech II components required to build the Expanded Cargohold II has been adjusted.
Invention on all missiles now requires the Caldari Encryption skill and associated data interfaces.
The Expanded Cargohold II now requires construction components to build in line with normal Tech II production.
Invention of Tech 2 Mining Laser Upgrade and Ice Harvester Upgrades is now possible.
Republic Fleet Tracking Enhancer Blueprint is now assigned to the correct corporations.
Caldari Navy Cloaking Device now has the proper module requirement.
Tech 2 Missile Invention now requires Caldari esoteric data interface and skill for all types of missiles.
Waste is now correctly applied to bomb blueprints so ME research now affects waste properly.
The following blueprints have been moved or added to Blueprint -> ship equipment -> turrets & bays -> weapon upgrades market group:
Tracking Enhancer I Blueprint.
Tracking Enhancer II Blueprint.
Ballistic Control Unit II Blueprint.
Gyrostabilizer II Blueprint.
The number of each type of data core for invention of Tech II sentry drones has been increased to three.
Mining crystals are now inventible and the Tech II symbol is now displaying correctly on the Tech II variant icons.
Miner II - the Tech II symbol has been fixed on the icon.
Skills & Implants
The description of Advanced Drone Interfacing has been clarified.
In the Skill requirements for modules: trained but not required level has been re-worded to required but not trained to the proper level.
For Armored Warfare, Skirmish Warfare, Mining Foreman, Siege Warfare and Skirmish Warfare the description has been changed in line with the current gang system mechanics: "The Gang bonus only works if you are the assigned gang booster and the gang is in fleet mode."
Hardwiring - Inherent Implants 'Yeti' BX-2 now requires Cybernetics level 5, in line with the other tier 2 Slot 10 implants.
Changed the bonus of the Hardwiring Inherent Implants Squire EP1/2/3 to be a percentage bonus rather than seconds.
Changed the bonus on the Hardwiring - Zainou 'snapshot' ZMF implants from a damage bonus to a reduction in explosion radius for FoF missiles.
Eifyr and Co. 'Rogue' HY implants now correctly give their warp speed bonus.
Removed Fit to active ship from the context menu of implants.
The research and invention science skills, except encryption methods, have been seeded on the market at a base price of 10 million ISK each.
HY- series implants (warp speed boost) now function as intended.
The bonus on "Hardwiring - Zainou 'snapshot' ZMF500/1000/2000" implants has been changed from a damage bonus for FoF missiles to a reduction in explosion radius for FoF missiles.
New Player Experience
Veldspar asteroid will appear on the overview by default, so that it is easier to target.
New Pilots will no longer start in a Pod.
NPCs
Rogue Drone Commander NPCs now have a chance of being found in asteroid belts & ice fields in Rogue drone regions.
Fixed a Blood Raider encounter in 0.8 systems which was using an obsolete version.
Non-drone regions now contain 40% more pirate Encounters and 40% less drones.
Low security space and 0.0 areas now have 50% more Encounters per system.
Low sec Encounter sites are now generally more difficult, and have better rewards as a result.
Exploit Fixes
You didnt think wed announce these before the patch has been deployed, did you?
General Fixes
The Transactions and Journal tabs in the wallet have been standardized to behave correctly.
Fixed an exception when docking with the scanner open.
Fixed an exception when switching ships with the Insurance window open.
Fixed an exception when merging chat channels.
Opening the map while warping from the sun no longer turns your ship into the sun.
Fixed zooming in on items in space such as Drones.
Auto Target back was behaving incorrectly. This will now target back only the number of targets specified in the preferences page.
Horizontal and vertical lines from a target now extend the full width of the screen in 1900x1200 resolution.
It was possible to get the target locking and various other sound effects to loop. (Yes! EVE has sound!) This has been fixed.
Saving bookmarks in the In Game Browser now works without having to put http:// in front of them.
Added drag & drop for location names in neocom: current location and f11 (map browser): region, constellation and solar system.
Asteroids are now easier to target. You can now click anywhere on the asteroid to select it instead of needing to click its center.
The volume of the warp sound has been lowered!
Various in-game values now display properly with the correct units attached.
Tech II Mining Crystals now have the orange Tech II symbol in the top left corner of the icon.
Badger is now listed under variations in the Badger Mark IIs info.
Miscellaneous
Bronze, silver and gold medals as well as a cup for the Alliance Tournament has been created. These are simple items (commodities).
If you have articles, screenshots, event info, or any EVE-related content that you'd like to share with the community, send it in! Movies, art, wallpapers, articles... you name it! You can send them to us using our convenient submissions page.
Yesterday CCP announced the closeure of a couple of the forums at the Eve-O site, and today they have issued a retraction of those statements...
"Yesterday, we published a news item announcing the closure of the EVE Market channels in two weeks time, as well as immediately turning the EVE: The Second Genesis CCG forums into a read-only archive.
This announcement and the removal of the ability to create new posts in the Market channels were both premature. While the Market forums will eventually be closed, this action will not be taken until the in-game market and contract systems have been made more robust and useful.
The return of the ability to create new posts in the Market forum channels should return during Wednesday's normal maintenance period. The CCG forum channels will remain in their read-only archival state.
We apologize for the inconvenience caused by yesterday's announcement. Discussion may be found in this forum thread. "
"After a long summer vacation we're back with the Live Dev Blogs! First out is QA who will answer all your questions about Quality Assurance and what it is they do.
To participate in the Live Dev Blog you have to have EVE Voice active and join the in-game channel "Live Dev Blog". If you can't make it we will provide a downloadable copy of the chat on Friday and as soon as we can we will also add a transcript.
Since this thing is all about asking the Devs your questions, please use this thread to ask questions. Please note that this is not a discussion thread, just a post your questions here thread.
If you wish to discuss the event, you should use this thread instead. Please note that you cannot ask your questions here, you'll need to use the other thread, this is for discussions only."
CCP has decided to remove the Trading Forums from the Eve-O website. CCP says that those forums were added to solve a problem and that with the advent of the Contract system in game, that trading should be taken back inside Eve.
CCP will be extending downtime again today in order to perform some additional server maintenance. Down time will be extended approximately 30 minutes - if all goes well...