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Fury Media #1
Examples of the graphics we'll see in Auran's online game with persistent characters fighting for their home servers

Online Worlds Roundtable #15 - Part 1
Global markets and trends: are we paying enough attention?
Gods & Heroes: Rome Rising Media #11
A scene with boats, palm trees et al reflected in a river
Games Convention 2007 Report
Our impressions of the enormous event in Germany last week
The Witcher Peek #16
The protagonist in CD Projekt's game is a complex character
Jonric's Blog
Sun's open source server technology, Austin GDC, my new PC
 
 
Online Worlds Roundtable #15 - Part 1
Global markets and trends: are we paying enough attention?
Gods & Heroes: Rome Rising Media #11
A scene with boats, palm trees et al reflected in a river
Games Convention 2007 Report
Our impressions of the enormous event in Germany last week
The Witcher Peek #16
The protagonist in CD Projekt's game is a complex character
Jonric's Blog
Sun's open source server technology, Austin GDC, my new PC

Most recent features Wed. 1:30pm EDT
Online Worlds Roundtable #15 - Part 2
More developer and publisher representatives' varied opinions on the current status of the genre around the world - GoPets, NetDevil, K2 Network, Near Death Studios. Object Software

Fury Media #1
Examples of the graphics we'll see in Auran's online game with persistent characters fighting for their home servers
Three exclusive screenshots

Recent Blogs
Jonric's Blog
Sept 3 - Sun's open source server technology, Austin GDC my new PC

Mythos Team Blog
Aug 31 - Ahoy!

Jonric's Blog
Aug 31 - Room at the inn too dear; Habbo Hotel checks out of China

Jonric's Blog
Aug 28 - Another Vault alumnus advances in the development world

Coming Soon
RPG Vault Online Worlds Roundtable #15 - Part 3
We wrap up an extremely interesting and highly edifying discussion about the overall massively multiplayer space

Matt Firor Online Worlds Interview
We discuss the past, present and future of the category with the recently named head of Zenimax Online Studios

Age of Armor Interview
Snail Game's massively multiplayer title founded on the concept of building up transformable protective coverings

World in Conflict Interview
Almost ready to ship, Massive Entertainment's story-driven real-time strategy title set during the Cold War era

Record of Lunia War Diary #1
Developer allm Corp. serves up an insightful look at the making of its arcade action massively multiplayer offering
Online Worlds Roundtable #15 - Part 2
More developer and publisher representatives' varied opinions on the current status of the genre around the worldhe genre around the world
Fury Media #1
Examples of the graphics we'll see in Auran's online game with persistent characters fighting for their home servers
Online Worlds Roundtable #15 - Part 1
An international panel of experts talks about paying attention to global markets and trends within the category
Gods & Heroes: Rome Rising Media #11
In this week's visual from the Perpetual team, we see a tranquil scene with boats, palm trees et al reflected in a river
Games Convention 2007 Report
Our impressions of the enormous trade and consumer event that took place in the German city of Leipzig last week
The Witcher Peek #16
The protagonist in CD Projekt's game is a complex character in a world where right and wrong aren't always clear
Avencast: Rise of the Mage Peek #2
The demon lord Morgath, his vicious forces and other enemies we'll have to vanquish in ClockStone's action RPG
.hack//G.U. Vol. 3: Redemption Interview
Set inside a massively multiplayer online game, CyberConnect 2's intriguing RPG shipping soon for the PS2 console
Zu Online Media #9
More visuals from Onwind Digital's persistent state world, which continues to progress toward launch in the west
The Lord of the Rings Online: Shadows of Angmar Q&A; #1
We're given the chance to query Turbine about the hit title's appeal, its updates, storytelling, monster play and more
Gods & Heroes: Rome Rising Media #10
An area with volcanic vents provides the setting for our most recent image from Perpetual's persistent state world
Gods & Heroes: Rome Rising Peek #8
A trio of NPC companions that might fit nicely within your squad should you choose to adventure as a Gladiator
Fury Peek #1
Auran expounds on the social elements we'll find in its unconventional combat-focused massively multiplayer game
Sacred 2 - Fallen Angel Media #2
A double handful of eye-catching images from Ascaron's upcoming title featuring six diverse playable characters
Project RPB Interview
Piranha Bytes' Michael Hoge gives us the scoop on his team's next fantasy RPG, which was announced earlier today
Fantasy Wars Media #1
Ino-co's tactical strategy title with RPG elements plus Orc, Elf and Human campaigns all connected by the story
Gods & Heroes: Rome Rising Peek #7
We continue our video series with Perpetual Design Director Stieg Hedlund telling us about the Mystic caster class
Empire of Sports Media #1
The atypical massively multiplayer project publisher Infront and developer F4 are aiming to launch later this year
Zu Online Media #8
The latest segment in our screenshot series serves up an all-new quartet of scenes from the colorful oriental project
Online Worlds Roundtable #15 - Part 2
More developer and publisher representatives' varied opinions on the current status of the genre around the worldhe genre around the world
Fury Media #1
Examples of the graphics we'll see in Auran's online game with persistent characters fighting for their home servers
Online Worlds Roundtable #15 - Part 1
An international panel of experts talks about paying attention to global markets and trends within the category
Gods & Heroes: Rome Rising Media #11
In this week's visual from the Perpetual team, we see a tranquil scene with boats, palm trees et al reflected in a river
Zu Online Media #5
Four examples of the comely female characters we're likely to see in Onwind Digital's upcoming online world title
The Witcher Peek #16
The protagonist in CD Projekt's game is a complex character in a world where right and wrong aren't always clear
Zu Online Media #9
More visuals from Onwind Digital's persistent state world, which continues to progress toward launch in the west
The Lord of the Rings Online: Shadows of Angmar Q&A; #1
We're given the chance to query Turbine about the hit title's appeal, its updates, storytelling, monster play and more
Gods & Heroes: Rome Rising Peek #8
A trio of NPC companions that might fit nicely within your squad should you choose to adventure as a Gladiator
Fury Peek #1
Auran expounds on the social elements we'll find in its unconventional combat-focused massively multiplayer game
Project RPB Interview
Piranha Bytes' Michael Hoge gives us the scoop on his team's next fantasy RPG, which was announced earlier today
Fantasy Wars Media #1
Ino-co's tactical strategy title with RPG elements plus Orc, Elf and Human campaigns all connected by the story
Zu Online Media #8
The latest segment in our screenshot series serves up an all-new quartet of scenes from the colorful oriental project
Games Convention 2007 Report
Our impressions of the enormous trade and consumer event that took place in the German city of Leipzig last week
.hack//G.U. Vol. 3: Redemption Interview
Set inside a massively multiplayer online game, CyberConnect 2's intriguing RPG shipping soon for the PS2 console
Gods & Heroes: Rome Rising Media #10
An area with volcanic vents provides the setting for our most recent image from Perpetual's persistent state world
Sacred 2 - Fallen Angel Media #2
A double handful of eye-catching images from Ascaron's upcoming title featuring six diverse playable characters
Developers at Games Conference 2007 - Part 3
With the conference portion of the enormous event under way since yesterday, a final batch of personal perspectives
Empire of Sports Media #1
The atypical massively multiplayer project publisher Infront and developer F4 are aiming to launch later this year
Gods & Heroes: Rome Rising Peek #7
We continue our video series with Perpetual Design Director Stieg Hedlund telling us about the Mystic caster class
Gods & Heroes: Rome Rising Media #9
As we revisit Perpetual's game for a new glimpse, we find out what it really means to be hot under the collar
Developers at Games Conference 2007 - Part 2
Heading into the massive German show, which expects to see 200,000 visitors, more attendees share their intentions
Sacred 2 - Fallen Angel Media #1
The latest trailer for Ascaron's action RPG, created to help showcase it at the massive German Games Convention
Neverwinter Nights 2: Mask of the Betrayer Diary #1
Lead Designer Kevin Saunders on the Obsidian team's goals for the title and why he doesn't look at it as an add-on
Developers at Games Conference 2007 - Part 1
Friends and acquaintances from the development community share their plans for the huge German event next week
Age of Armor Media #1
From Snail Game, a robot-themed online offering pitting the Earth United Government against the Republic of Aesir
Mythos Interview
Currently in closed beta, an intriguing free to play online action RPG from the team at Flagship's Seattle studio
Zu Online Media #7
Further glimpses into Onwind Digital's Chinese-themed title, which IGG will bring to North America later this year
Neverwinter Nights 2: Mask of the Betrayer Interview - Part 2
New henchmen, creatures, items, spells, editor improvements and more that we can expect in Obsidian's expansion
Gods & Heroes: Rome Rising Media #8
Our latest image compliments of the team crafting Perpetual's online world in which players lead squads of minions
Twelve Sky Interview - Part 2
Gear, magic, quests, death penalties and more as we wrap up our edifying overview of Gigassoft's online endeavor
Neverwinter Nights 2: Mask of the Betrayer Interview - Part 1
Obsidian's story-driven expansion that will include genasi, half-drow, wild elves, a strategy mode and plenty more
Twelve Sky Interview - Part 1
Based on the players' search for a dozen artifacts, developer Gigassoft's massively multiplayer martial arts endeavor
MixMaster Online Wallpaper #8
Or latest offering from SeedC Pacific's pet-oriented persistent state world features the unarmed Fighter character, Jin
Rise of the Argonauts Interview - Part 2
Lead Designer Charley Price talks about the combat system, enemies, items, quests and more in Liquid's action RPG
Zu Online Media #6
A new set of images showing the distinctive visual style of Onwind Digital's mystical massively multiplayer game
Immortals Interview
Honor Games International's persistent state world based on the rich thematic background of Chinese mythology
Gods & Heroes: Rome Rising Media #7
Perpetual's visual series continues with a fiery combat screenshot from its upcoming persistent state endeavor
Jeff Vogel's View From the Bottom #9
The head of indie studio Spiderweb Software tells us about the issues he has with the endgame in online worlds
Rise of the Argonauts Interview - Part 1
Based on the myth of the Golden Fleece, Liquid's title blending elements from the RPG, action and adventure genres

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Complete Winners List


Avencast: Rise of the Mage Peek #2
The demon lord's army and other foes in ClockStone's game

.hack//G.U. Vol. 3: Redemption Interview
CyberConnect2's intriguing RPG set inside an online world

Zu Online Media #9
More visuals from Digital Onwind's persistent state world

The Lord of the Rings Online: Shadows of Angmar Q&A; #1
We ask Turbine about updates, the story, monster play et al

Gods & Heroes: Rome Rising Media #10
An area with volcanic vents in Perpetual's online world







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Unreal Tournament 2004 Demo
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Far Cry Single Player Demo
It's beautiful. It's intense. It's a must-grab.