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First released to the public on June 18th, 1999, Counter-Strike started out as just another fan-produced mod for Half-Life. But thanks to a series of steadily improving beta releases, the mod started to grow a very strong and dedicated following. As the team-oriented, tactical gameplay was refined and improved and new concepts and maps were introduced, Counter-Strike became less and less of a mere Half-Life mod and transformed into a whole new game.

Today, Counter-Strike by far the most popular online action game, with tens of thousands of users playing at any given time. While sold separately in retail stores, Counter-Strike is still available as a free download for existing owners of Half-Life. In Counter-Strike, players square off on one of two teams: Terrorists or Counter-Terrorists. Each team has specific objectives for each map, such as rescuing hostages, bombing a target, or escaping a certain area. Players earn money with which they buy weapons, equipment, and ammunition based on how they perform. With realistic locations, weapons, and physics, Counter-Strike is about as close as you’ll ever get to saving the world. Or destroying it.






Check out our Counter-Strike skin!



What's Condition Zero?
Counter-Strike: Condition Zero is a retail Counter-Strike expansion that should be released in March. For more information, check out our hands-on look at the game:
Counter-Strike Guide
New to CS? Our guide is here to help.
Files
Here are all the files covering Counter-Strike.
Features
Here are all our features covering Counter-Strike.
Strategy
New to CS? Our guide is here to help.
Planet Half-Life Friday, 8 December, 2006 – Planet Half-Life News Planet Half-Life
Advertisements in Counter-Strike?
14:36 PST | AdmiralQuesadilla | Print News | Mail News
CS-Nation conducted an interview with Valve celebrity Doug Lombardi regarding the implementation of advertisements into Counter-Strike 1.6. Advertisements, no doubt, bring both positive and negative consequences - especially in the realm of video games. Arm yourselves with knowledge, players and server administrators alike! Find out how it will affect you, because if everything goes according to plan, we should start to see advertisements popping up sometime early next year.



Planet Half-Life Friday, 10 November, 2006 – Planet Half-Life News Planet Half-Life
Google Search Added
16:59 PST | KBowen | Print News | Mail News
You may have noticed that our site search is now powered by the fine folks at Google. So please enjoy slightly more convenient searching! For more information on our Google partnership, read this.


Planet Half-Life Thursday, 2 November, 2006 – Planet Half-Life News Planet Half-Life
Counter-Strike: Source Update
8:00 PST | AdmiralQuesadilla | Print News | Mail News
An update for Counter-Strike: Source has hit servers! This update solely consists of the new dynamic weapon pricing feature that all of you have been hearing about. It's been in beta testing for quite some time, so let's hope that all of the bugs have been ironed out.


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Planet Half-Life Friday, 13 October, 2006 – Planet Half-Life News Planet Half-Life
Counter-Strike: Source Beta Updates
13:59 PST | AdmiralQuesadilla | Print News | Mail News
Two quick fixes affecting the current Counter-Strike: Source beta have been released. Check out the bullet points!
  • Added missing purchase screen art

  • Fixed being unable to purchase smoke grenades
  • For those of you who do not know, the latest Counter-Strike: Source beta features dynamic weapon pricing based on the frequency of sales across all Counter-Strike: Source servers. If you are a server administrator and wish to enable this feature, run the server update tool with "cstrike_beta" as the game parameter.


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    Planet Half-Life Thursday, 12 October, 2006 – Planet Half-Life News Planet Half-Life
    Counter-Strike: Source & Other Updates Available
    7:10 PST | Chief-Phillips | Print News | Mail News
    Updates to Counter-Strike: Source, the Source Engine, and Source TV have been implimented. To take advantage of the changes, just restart your Steam client as always. The changes are as follows:
    Counter-Strike: Source
  • Added beta for Counter-Strike: Source Dynamic Weapon Pricing

  • Source Engine
  • Exclude .lua files from being downloaded by clients

  • Exclude the addons/, gamemods/ and lua/ from having files inside of them downloaded to clients (Garry's MOD support)

  • Optimization for dedicated server and SourceTV relays


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    Planet Half-Life Thursday, 28 September, 2006 – Planet Half-Life News Planet Half-Life
    Counter-Strike Source: Source All-Star Game Wrap-Up
    14:30 PST | CPaulv | Print News | Mail News
    The GotFrag's CS:S All-Star Game has come to an end. It was said that the West team was stacked and that the East team didn't stand a chance. The West team defeated the East team over 2 maps with scores of 16-14 and 16-13. Later that day the North and South European games happened, with the North team taking both maps with scores of 16-6 and 16-2. It seemed to be a very successful event with about 1000 spectators on SourceTV and over 1000 on the casting stations.

    Read more at: http://www.gotfrag.com/css/story/34701/


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    Planet Half-Life Friday, 22 September, 2006 – Planet Half-Life News Planet Half-Life
    CS: Source Weapon Pricing Revealed
    19:45 PST | redef | Print News | Mail News
    A new page on the Steam website reveals weapon pricing changes for CS: Source. Changes to the weapon pricing were noted in news updates approximately a month ago, and this is the first insight into specifically what those changes are. Instead of simply altering the pricing in order to facilitate gameplay, the prices of weapon are now based on an economy model. Records are taken of the demand of weapons and this is calculated in an algorithm that determines the pricing of weapons from week to week. For details you can check out some information concerning the algorithm or the weapons market pricing page. Here's a little blurb from the page:
    The cost of weapons and equipment that you purchase in Counter-Strike: Source are now based on an algorithm that calculates the global market demand for various weapons. As more people purchase a certain weapon, the price will rise and other weapons will become less expensive.

    Starting October 11th, the prices you pay for weapons in Counter-Strike: Source will be updated every Monday based on the volume of purchases over the previous week.

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    Planet Half-Life Wednesday, 26 July, 2006 – Planet Half-Life News Planet Half-Life
    GotFrag's CS Worldwide Rankings
    22:44 PST | Pratt | Print News | Mail News
    After a flurry of tournament play the GotFrag folks have updated their CS Worldwide Rankings. American team CompLexity managed to secure the top spot, with Swedish teams Fnatic and Ninjas in Pajamas following close behind.

    Check out their page for the entire rankings.


    Planet Half-Life Wednesday, 12 July, 2006 – Planet Half-Life News Planet Half-Life
    CGI Live Audience Tickets
    0:08 PST | Pratt | Print News | Mail News
    Anyone who either lives in the Bay area or is going to be there from July 21st to the 22nd may be interested in knowing that free tickets to the live audience of The Championship Gaming Invitational, as part of the leading up to the Championship Gaming Series, are now available. The event should be a huge amount of fun, if not for the CS competition, but for the various other games and other forms of entertainment. If you’re interested, or just want some more info, click this link.


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