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Planet Doom Featured Pic

Another frsh new shot from Ruiner project for DOOM 3!
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Bring it!
You had the skills to take on Hell, but what about a real challenge?

Official DOOM Series Ladders

DOOM IDOOM IIDOOM 3


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Newly Added Files!
Be sure to check out the right hand column underneath the poll to see what new files have recently been added! More >


NFS: World Beta!


NFS: World Beta!
Grab your keys! This beta is headed for Open Road.
Featured DOOM File

Featured DOOM File
Try the side-scrolling DOOM 3 action of the HardQore 2 Demo, a little slice on the side!
Revility Interview

Revility Interview
Get the scoop on some of the funkiest DOOM 3 mods where perspective is relative. Check out the new Revility Interview for the full scoop!!
Planet Doom Wednesday, 2 June, 2010 – Planet Doom News Planet Doom
D3 Triple Treat  [ Comment ]
6:09 PST | Pappy-R | Print News | Category: Doom 3
There's been some new additions to the DOOM flavoured projects available at DOOM 3 Files, and some look pretty tasty! Give the following a peek and a poke at your leisure:
  • DooM Beta Mod v1.0: This mod is based on the beta version of Doom 3 PC and Xbox. I always wanted to make something similar to those 2003 trailers from Xbox & PC version.


  • Super Allies v1.0: This mod combines existing "AI Helper" mods to create a new experience in DOOM 3 and D3: RoE.


  • BFG_Guns v1.0: Ever get tired of the lack of punch in the pistol? Want to change that? Well then this mod is for you!
    Now the pistol (and every other gun) now fires BFG shots. Mayhem and destruction await!




Hell and Back #632  [ Comment ]
5:58 PST | Pappy-R | Print News | Category: Community News
After going to see my accountant, I stopped by my mother's place to hook my nephew's Xbox 360 up for an online connection, and that made for one happy little camper I can tell you. Now we need to get games we can play each other online, and the first one I'm thinking about is DOOM II. It was recently released in the Arcade section of Xbox LIVE, and I liked the way the demo handled, so I think I'll be scooping it. If you think I'm going against my stand of not playing FPS games on a console, remember that DOOM and DOOM II had limited movement (no up or down head movement) and I think they work on a console in ways Quake never could. Not that classic DOOM is better than Quake, they're just different enough to make it so one is OK on consoles



Planet Doom Friday, 21 May, 2010 – Planet Doom News Planet Doom
Evolution Evolves  [ Comment ]
6:41 PST | Pappy-R | Print News | Category: Doom 3
A new version of the Doom 3 Evolution mod has been released, as promised, and version 0.9 is here to bump up your game! The new build brings three new amps that have been tweaked for the specialized gameplay, and new features include the ability to move more objects in the game as well as much more. Check out the latest news for a ton of detail, and if you're new to the mod, check the basic description below to get your juices flowing:
Doom 3 Evolution is a single-player game-play conversion mod. It is meant to be played with original Doom 3 storyline/levels. The main features of this mod are it's original Class and Skill system, as well as Weapon and Augment upgrade system. In a couple of words- this mod gives Doom 3 the depth it deserves, by introducing various new tools and skills, and a great variety of possible characters.



Hell and Back #631  [ Comment ]
5:58 PST | Pappy-R | Print News | Category: Community News
It's the Friday before a long weekend here in Canuckia, and this is the weekend of beer around here because it's known as the "May 2-4 weekend" and since we call a case of 24 beers a 2-4, the Victoria Day holiday has taken a clearly beverage centered role in our year. Now don't you feel smarter knowing all that? Now I just have to make sure I have enough "holiday" on hand!


Planet Doom Thursday, 20 May, 2010 – Planet Doom News Planet Doom
Revility Interview  [ Comment ]
8:11 PST | Pappy-R | Print News | Category: Doom 3
In our latest community interview, our newest trooper, Xenoix takes a crack at one of the minds behind some of the funkiest mods to hit the scene, Revility: of the Atomic Armadillo gang! Get the scoop on what drives this team and why they crave a new perspective on traditional FPS games. Get down and get funky with the Revility Interview!
Xenoix: After your team's first mod for Quake 4, HardQore, you've since moved on to two mods that are currently in development for Doom 3. What made you decide to use Doom 3 over another game as a base for your newest projects?

Revility: The mod idea, your modding knowledge & skills is what should decide what game it should go for. The game chosen is one you really enjoy also because your going to be spending more time with it in some cases than the developers. We choose to do HardQore 2 for Doom 3 instead of Quake 4 because it was more flexible, easier to work with. It helped us make sure we could do a sequel that would be better & different than the first time. Ruiner was done for Doom 3 because we were very familiar with modding for it by that time. D3 also had a huge amount of assets in the game that would work very well for the mod. (More)



Hell and Back #630  [ Comment ]
6:49 PST | Pappy-R | Print News | Category: Community News
I had one of those funky nights where sleep is the dream and it only comes in short shifts, so my day is off to a goofy start. At least we have that new interview for you all today and I'll be posting it up as soon as I get this one up, so how about we just call it done now and I'll get to the good stuff. Good deal!


Planet Doom Wednesday, 19 May, 2010 – Planet Doom News Planet Doom
Thievious Co-Op  [ Comment ]
6:08 PST | Pappy-R | Print News | Category: Doom 3
The recently announced medieval flavoured DOOM 3 project, Thievious has another progress update ready, and this one makes me smile. The topic this time is co-op play, and if you've been around here for more than a little while, you know I'm a huge fan of co-op play. Check out the video below for a peek at the latest progress, and watch closely for more as it comes to light!




Hell and Back #629  [ Comment ]
6:03 PST | Pappy-R | Print News | Category: Community News
I spent a good chunk of yesterday on my Xbox 360 because I have two reviews to do for it. One is an indie game, and the other is a new set of headphones. I need somebody to chat with online to test the mic that came with the headphones, so if anybody has an Xbox 360 and does the online thing, give me a buzz and you can help me test this thing out. You'll get your name in the review if that's anything you're interested in.


Planet Doom Tuesday, 18 May, 2010 – Planet Doom News Planet Doom
New Romero Interview  [ 2 Comments ]
6:36 PST | Pappy-R | Print News | Category: Community News
In a new interview at Gamesauce, legendary game designer John Romero takes questions from fellow designer Brenda Brathwaite, and this time it’s no fluff-piece. John takes the hard questions about some of the decisions he’s made (Like with Daikatana’s ad campaign) and much more.
Brenda Brathwaite: Let's start with your design philosophy. When you make a game, what are you trying to accomplish?


John Romero: Well, it begins and ends with the player—always has. While I am making the game, that’s the role I take. I might be in coding mode or level design mode or whatever, but the only reason that I’m in that mode is because, just prior to that, I was thinking about what the player would like, what I would like. My process is highly iterative. I change, play, change, play, until it feels just right. Ultimately, I’m making the game for every player who likes the type of games that I like to play. So, in a sense, I am my games’ audience—or the ambassador for them, anyway. That way, I never have to guess what the player might like, because it’s always what I would like. (More)




Hell and Back #628  [ Comment ]
6:35 PST | Pappy-R | Print News | Category: Community News
While it looks like things are slow around here, I can promise that things are happening behind the scenes. Like tomorrow should bring a nice little treat from the newest member of the PD staff, Xenoix. I won't get too specific, but you can expect a new community interview and I think he's off to a great start. We've also got a new section of the site in the works, so definitely keep your eye on PD for some new DOOM goodness coming soon!


Planet Doom Friday, 14 May, 2010 – Planet Doom News Planet Doom
It's Murder!  [ Comment ]
7:15 PST | Pappy-R | Print News | Category: Doom 3
We haven’t heard from the Last Man Standing Co-Op mod in a while, but there’s some new action to be found on the LMS page today with the release of a new map from community member, TA_Alucard. The map is called “Murder” and it looks like it will be murder to beat! Check out the video below and you’ll see what I mean. I hope I get to give this one a shot tomorrow, so if anyone gets it on a server, let me know!




Hell and Back #627  [ Comment ]
7:10 PST | Pappy-R | Print News
I totally forgot what today is, and I think I may have blocked it from my memory on purpose. I have to go out of town for tests I have only once or twice a year. It’s horrible stuff and one of the tests feels like you’re being suffocated for five minutes, which is then followed by one of the worst headaches I’ve ever had, and that’s saying something. So you all go ahead and have some fun and frags today, I’ll be waiting for my head to split open like that chick in DOOM 3 that releases a Lost Soul. Frag a Hell Knight for me gang!


Planet Doom Thursday, 13 May, 2010 – Planet Doom News Planet Doom
Introducing the Arx – End Of Sun Project  [ Comment ]
6:49 PST | Pappy-R | Print News | Category: Doom 3
Another new DOOM 3 project in the works has come to light and this one is set to be a prequel to the well know RPG game, Arx Fatalis. In the first post on their still new smelling slot on the Mod DB you'll get a glimpse of their goals, and what they've already got in the oven. This one will have heavy RPG elements, and you can scope out some details on the Inventory System, Magic System and Journal right now. A very kool point here is that Arkane Studios, the makers of the original game are behind this mod and supporting it with their own Forum on the Arkane Studios Forum. That's some kool kookies right there!


Thievious Update 3  [ Comment ]
6:41 PST | Pappy-R | Print News | Category: Doom 3
The Thievious project for DOOM 3 has another progress update, and as I their style, another movie showing of what they’ve been working on in this medieval styled magic and mayhem mod. Check out the Thievious slot on Mod DB for a list of progress items and check out the video below that shows off the new “Magical Powers” animations in the works.




Hell and Back #626  [ 2 Comments ]
6:37 PST | Pappy-R | Print News | Category: Community News
It’s been another week without posts, and I do feel bad gang. Sure the DOOM scene is slow right now, but if I wasn't mostly messed-up, I could have posted for you. The good news is that things are finally, really getting back to normal for me and doing this site is one of the things I've missed the most. The combination of the DOOM games and this community make for an awesome combination that I truly enjoy. I guess that explains why I do this site for free. So stick around gang, by Monday all will be right with the world, or at least our little corner of the solar system around Mars.

So who's expecting some DOOM 4 goodness to come out of either E3 or QuakeCon this summer?


Archived News Pages :
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Most recent posts on the Planet DOOM Forums

D3 Triple Treat
- posted by PlanetNews on Jun 02, 2010 06:09 AM
Hell and Back #632
- posted by PlanetNews on Jun 02, 2010 05:58 AM
Doom 2 mods?
- last reply by shownme on Jun 01, 2010 05:19 PM
Ultimate Marine is Back and wit...Ultimate Marine is Back and with a new Tattoo!
- last reply by shownme on Jun 01, 2010 05:19 PM
DOOM 2 released on Xbox Live Ar...DOOM 2 released on Xbox Live Arcade with Extras!
- last reply by shownme on Jun 01, 2010 05:15 PM
My New Car!!!
- last reply by Ultimate_Marine7 on Jun 01, 2010 04:06 AM
IW leaders vs Activision
- last reply by [PD]Black_Dragon on May 29, 2010 10:32 PM
Evolution Evolves
- posted by PlanetNews on May 21, 2010 06:41 AM
Hell and Back #631
- posted by PlanetNews on May 21, 2010 05:58 AM
DOOM Gameplay Originals
- last reply by BadboySenior on May 20, 2010 12:16 PM

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PLANET DOOM POLL
A Cacodemon...
Is a sucker for a rocket sandwich!
Can be trained to fetch!
Will explode if given Alka Seltzer!
Smells like old people. Burned old people!
Eats it's own weight in space Marines a day!
Floats like a butterfly and stings like a sonofabitch!
Makes a great piniata for staff parties!


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RECENT FEATURES
  • Revility Interview 05-20-2010
  • Featured DOOM File 10-08-2009
  • Forums 11-26-2005