Steam Holiday Sales Event
BioShock for Five BioBucks
F.E.A.R. 2. S.c.r.e.e.n.s.h.o.t.s
27 New Project Origin Nudies
Riddick: Assault on Dark Athena
Four New Screenshots
StarCraft 2 Battle Report
20-Plus Minutes of Video
Here are a few key points of interest that I think deserve to be told: More stories told from the Russian vs German perspective. Middle-Eastern conflicts (think: Lawrence of Arabia type stuff) and Chinese vs Japan battles. Maybe France vs Germany? Or even, dare I say, Germany vs everyone else. Even though it still might not be politically correct, who here wouldn't want to play as a German in WW2? If you can play as a "terrorist" in Counter-Strike, anything is possible, right?
Are you tired of Allied-themed World War 2 themed games? Would any of these new theatres of War interest you? Or has World War 2 pretty much already been done to death? Speak!
The original Gears of War hit the Xbox 360 like a sledgehammer, going on to sell millions of copies and winning GameSpot's Game of the Year award in 2006. When we reviewed the game, we called it an "amazing technical achievement," emphasising that "games just don't typically look this good." True to our word, games in 2007 had a hard time matching up to Gears' presentational quality, and even now, two years later, the original game is still a standard-bearer.In early 2008, Epic attended the Game Developer's Conference to show off the latest features of its Unreal Engine 3 technology, as well as to formally announce Gears of War 2. Deformable scenery, improved water, crowd generation, and soft tissue were all demoed to an eager crowd and gave an indication of what Gears fans could expect in the sequel. All of these effects and more made it into Gears 2 when it launched in November 2008, and we claimed that "the sequel maintains [its predecessor's] high technical and artistic quality."
Given that Gears 2 contains many of the same characters, weapons, and locations as the first game, we decided to compare the two. Epic claims that the two-year interim allowed its designers to push the Xbox 360 to its limits, but were they really able to raise the bar any higher? Let's find out.
TimeGate Studios' F.E.A.R. expansions Extraction Point and Perseus Mandate received lukewarm critical receptions, while Day 1 Studios' PS3 and 360 ports of F.E.A.R. didn't quite match up to Monolith's original PC version.In a recent interview we put it to Matthews that the non-Monolith developed F.E.A.R. products likely introduced a number of new people to the brand.
"[TimeGate] took the story in a direction that we didn't intend," he added. "We look at Extraction Point and Perseus Mandate as an alternate universe, a 'what could have been', and because of that it doesn't necessarily diminish the story that we were trying to tell. F.E.A.R. was about Alma, F.E.A.R. 2 is about Alma, and we wanted to continue the story the way we originally intended."
F.E.A.R. was a really awesome game, so here's to hoping that they do the true sequel justice.
Recommended Requirements:Normally, I wouldn't give a game like this much of a chance with PC gamers, but after how poorly GTA 4 PC turned out, I think there's an audience if they do the port right.
- Windows XP / Vista
- 3.2 GHz Dual-Core Processor (Intel Core 2 Duo or AMD Athlon X2)
- 2 GB Available System Memory
- 256 MB 3D Video Card with Shader Model 3.0 Support (Nvidia GeForce 8800 / ATI Radeon HD3850)
- DirectX Compatible Display Capable of 1024x768 in 32-bit Color
- DirectX 9.0c Compatible 16-bit Sound Card
- Recommended System Requirements Required for 2-12 Player Multiplayer or Co-Op
Cases
Cooling
Cases
Cooling
Memory
Power Supply
Video
P.S. - My cable provider finally updated its HD package! Not that I didn't love watching Lifetime in HD (cough), but it's nice to get stuff like the Sci-Fi Channel in high-def too.