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AU BioShock Q&A;: The Moral Dilemma
Joe McDonagh from Irrational discusses matters of life and death in BioShock.

The PC Games of Summer 2007
We take a look at the long hot months before the holiday rush.


- 5 Things You Should Know About BioShock
- Hardware & Tech Nuggets
- Game Reviews
- RPG Vault Goodness
- In Other News...
- Quake Wars Beta Open for All
 
Hottopics_top
- Manhunt 2 Banned In The UK (86)
- No Multiplayer in BioShock (76)
- Someone Bought Halo 2: Vista (62)
- In-Game Ads for Quake Wars Confirmed (62)
- The Best PS3 Commercial Ever (60)
- Xbox Live! Targets Gays, Lesbians... (59)
- Fallout 3 Trailer Released! (58)
- Is Microsoft Trying to Kill PC Gaming? (52)
- id Announces New Engine Tech At Mac... (47)
- The Boobies that Broke Bethesda (46)

Monday , June 25, 2007
5 Things You Should Know About BioShock 03:23 am - Robert 'Apache' Howarth - Consoles: Xbox 360 (3 comments)
After checking out a recent build of Irrational's latest and greatest Unreal 2.0 engined shooter, Game Informer has shared Five Things You Should Know About BioShock. Here's #4:
4. It looks better than you imagined

Yes, BioShock is as good as anything you've seen on the 360, and probably even more so. While the graphics are quite impressive, the entire presentation is what knocked us out of our seats. Rapture has the lived-in feel of a place that's seen better days, and the interface extends upon that theme beautifully. It has an art deco meets carnival sideshow look, with chipped primary colors barely covering up the rust and grime beneath. Even better, the environments and level designs actually make sense within the game's mythology. While there are the occasional blocked hallways and mysteriously impassable doors, the overall layouts are sensible and feel believable.

Hardware & Tech Nuggets 01:46 am - Robert 'Apache' Howarth - hardware: General News (0 comments)

Game Reviews 01:11 am - Robert 'Apache' Howarth - Games: General News (0 comments)

RPG Vault Goodness 01:07 am - Robert 'Apache' Howarth - Games: Role-Playing (0 comments)

    Numen Interview
    Set in ancient Greece, Cinemax' action RPG in which you grow from a child into a hero racing to find a rare artifact - Includes four exclusive screenshots

    Jonric's Blog
    Happy 10th anniversary wishes to the team at NetDevil

In Other News... 01:00 am - Robert 'Apache' Howarth - In-House: In Other News... (4 comments)
I'm digging the Quake Wars beta quite a bit. Playing MMORPGs almost exclusively the past few years have dulled my reflexes a bit, but I think I'm starting to get the hang of things again.

Today's question:

All things considered, have massively multiplayer games hurt, or helped the state of online gaming?

 
 

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Sunday , June 24, 2007
Quake Wars Beta Open for All 12:30 pm - Robert 'Apache' Howarth - Games: Action (34 comments)
Don't have a FilePlanet premium account? The Quake Wars beta is open for all! Just jam over to this page to snag a key of your very own. Update: All 60,000 keys are gone. :(

To help ease everyone's suffering, here are a few handy tips for playing a GDI soldier. In Sewer (the map in the beta), your team's job (The GDI in this case) is to hack the control center deep in the (you guessed it) sewer. The Strogg's goal is to defend against your team's incursions. Each round lasts upwards of 20 minutes depending on the server rules. Sooner, if you take out the controls, of course.

Before the round starts, players warm up until either the server fills up, or everyone presses F3 to signify their readiness. You have a few weapons to choose from, including an assault rifle, rocket launcher, Rambo style heavy machine gun or shotgun. By pressing "L" you can change your weapon at any time, and the next time you respawn, the switch will go into affect. All the little icons and doodads are intimidating at first, but your job is pretty simple.

As a soldier, your role is to capture objectives and blow stuff up. You don't have to be the best FPS player to get the highest score. Completing missions awards way more points than killing people. When the game starts, and your parachuting in, hit the "m" button. That will assign you a mission. The first one is to capture the forward spawn point. By doing this, every time anyone in your team dies, they have less distance to travel after they respawn (i.e. - they will parachute in at the forward spawn, instead of the GDI base). To capture it, run into the little shed, go to the laptop screen and hold down the left mouse button down until a red circle forms. Then you'll get a little message saying that you captured the spawn.

Your next mission is to blow up a barrier down the hill. It's not vital or anything, as there are a bunch of doors and openings into the area, but it's free XP and doesn't take much time to do. All of the targets pop up on the screen as icons, so everything is pretty easy to find. To place a charge, scroll through your inventory (numbers or mouse wheel) and choose the HE charge. Go up to the icon, press your fire button. That will place the charge. Then a little radio controller doodad will appear in your hand. Go up to the charge, hold down the left mouse button until the red circle forms, that arms the charge. Then move away. The explosives can be disarmed, so you might want to keep an eye on them until they go off.

After the secondary barrier is down (or sooner), your engineers will be trying to make an EMP disruptor. That will eliminate the Strogg shields that are guarding the sewers. Depending on the other team, you may or may not have any mission options at this point. If the Strogg constructors place a bunch of turrets, you can take them out. But otherwise, your job is to give the engineers cover to build the EMP disruptor. About this time, the rocket launcher or heavy machine guns are good choices of weaponry, as you're close enough to the Strogg base where everyone and their clone is going to be driving cyclops and other vehicles over to push you back..

Once the EMP disruptor goes up, a bunch of new mission options will appear. You can capture another forward spawn, or blow up various sewer targets. If you're quick, go for the spawn mission. If not, pick one of the sewer targets. This is the time where you need to focus on the mission. Stay out of the vehicles, don't get dragged into deathmatch and go into the sewers. You can get to the sewer controls by blowing up as little as one grate, but there are two main entrances and two little sub targets. The more stuff you blow up, the higher your score is, and you can open the place up so the Strogg aren't all defending the same choke point.

I like to run up my score a bit, so if things are chaotic and its not going to impact the final result, it's a good idea to make sure all of the sewer missions get completed. Plus, as we touched on earlier, it does open the map up for your team, so its all good.

Just one more objective to go - hacking the sewer controls. You can't hack them, but any one of the ten or so snipers on your team can (covert ops are a popular class). Hang tight, defend the choke points into the control center, and prepare to win the round.

Random tips - Always have a mission when possible; don't denigrate the game into deathmatch; always use the right weapon for each section of the map; don't run over your team mates (even the little four-wheeler can kill people)!

Have fun!

 
 

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