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Building Two Worlds
It's bigger than Oblivion, but will it be better? Topware Interactive's top man reveals new details on the highly-anticipated RPG.

Blog: The Army Builder
Find out how to build a respectable army in this blog update.


- Forza 2 Demo on Live!
- Hardware & Tech Nuggets
- RPG Vault Goodness
- Game Reviews
- In Other News...
- Roper Pimps Elite Hellgate Pricing
- Forza 2 Demo Hitting Live Tonight
- Building Better Stories in Games
- Quake Wars Trailer
- The Simpsons Revealed
 
Hottopics_top
- Call of Duty 4: Modern Warfare Trailer (91)
- Hellgate: London Subscription Fees... (87)
- World of Starcraft? (66)
- Halo 2: Vista Trailer (59)
- Gears of War Hidden Fronts Released (54)
- Shadowrun Goes Gold (50)
- Halo 3 Screenshots (45)
- Ageia Tries to Justify Its Existence (45)
- Blizzard Announcing New Game Next... (42)
- Forza 2 Movies & Trailer (42)

Thursday , May 10, 2007
Forza 2 Demo on Live! 02:02 am - Robert 'Apache' Howarth - Consoles: Xbox 360 (13 comments)
As promised earlier, the demo for Forza 2 is now available to Gold members on Xbox Live!
Download the demo to Forza Motorsport 2, the sequel to Microsoft Game Studios' award-winning, fully-customizable driving simulator Forza Motorsport. Buckle up for authentic simulation physics, bone-jarring damage, and photo-realistic graphics, as well as licensed tuning and customization options.Loaded with over 300 of the world's hottest cars for you to collect, personalize, and race, Forza Motorsport 2 gives you the complete racing experience.
It comes in at 691 megs and is available in all major regions.

Hardware & Tech Nuggets 12:45 am - Robert 'Apache' Howarth - hardware: General News (0 comments)

RPG Vault Goodness 12:35 am - Robert 'Apache' Howarth - Games: Role-Playing (0 comments)

    Cronous Interview - Part 1
    Lizard Interactive's fantasy-themed persistent state world now available in North America with no mandatory fees

    Jonric's Blog
    Blizzard offers Visa to denizens of World of Warcraft

Game Reviews 12:30 am - Robert 'Apache' Howarth - Games: General News (0 comments)

In Other News... 12:15 am - Robert 'Apache' Howarth - In-House: In Other News... (7 comments)
The Forza 2 demo is coming your way in less than 2 hours... They ninja changed the time from EST to PDT, so in the meantime, go play some Bible Fight or something.

Today's question:

Would publishers be as quick to charge for "premium content" if piracy was less of a problem?"

 
 

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Wednesday, May 09, 2007
Roper Pimps Elite Hellgate Pricing 09:25 pm - Robert 'Apache' Howarth - Games: Action / Roleplaying (25 comments)
First up, Flagship's Bill Roper is up at GameSpy trying to explain why exactly Hellgate's "Elite" multiplayer experience costs $10 a month (thanks Hellgate Times). Let the crucifixion begin:
GameSpy: So did you always plan to have a subscription model, or is this a response to the popularity of modern MMOs?

Bill Roper: We always knew. We might not have had every specific element planned out, but we knew from day one that we'd be doing continual content. I think the challenge for us is we knew we wanted to do both things. We knew we wanted a way to support doing continual content, and it was also equally important for us to have a way for players to play for free, because there was that expectation. How people say, "Well, you're the Diablo guys, so it's free, right?" So yes, we needed to do that. But at the same time, even at Blizzard, we couldn't just crank out continuing content and have the whole team on that without some way of sustaining it. We had to find a way to do both of those that people find exciting, and also be manageable and reasonable from a cost standpoint. That's what took us two years to figure out. But absolutely, the goal and intention was there from day one.

Still not convinced? Then check out his open letter to the community:

Gamers also want choices, and we have so many great ideas for Hellgate: London, and the concept is so extendable, that we know we can keep adding to this game for a long time. We want to continue moving Hellgate: London forward in some really exciting directions, and to support ongoing development we've created a subscription service to give players access to new content as we go along. This commitment to our gamers was also a part of our plans for Hellgate: London from the very beginning.

In short, what subscribers are getting is new content - not simply "better" things. Another way of thinking of this would be that we're delivering smaller expansions over time rather than having players wait a year or more before they finally get something new.

Forza 2 Demo Hitting Live Tonight 02:35 pm - Andrew Burnes - Consoles: Xbox 360 (15 comments)
An admin's message on the Forza 2 forum reveals that the long-awaited demo will be released tonight at 2AM EST:

Demo should be live tonight on Marketplace at 2AM EST. That's what we've been told. If it's not there at exactly 2AM, please do not shoot the messenger or bring your vitriol here to the forums.

You will get banned.

Building Better Stories in Games 02:22 pm - Robert 'Apache' Howarth - Games: General News (5 comments)
Fargo posted up a surprisingly informative (aka ginormorous) feature that looks at storytelling in games which explains why most stories in games suck, and some techniques developers can use to improve.

People talk about story in games as though it's a separate element, as if it's something that can be fixed by hiring a writer on the staff early on. I agree that having more writing talent in the industry will help developers churn out more meaningful products. But story isn't a feature that games either have or don't, like real-time physics or colored lighting. Using games to tell stories means discovering a whole new language for creating emotions.

If you look at the techniques listed on the previous pages, some of them are closely tied to old media. For example, pre-scripted stories told through cutscenes don't vary that much from television episodes or movies, and games that use these techniques benefit greatly by bringing in writers from other industries.

But some of the most powerful techniques represent relatively unexplored territory. Story-creation games are still shallow but glimmer with promise. Multiplayer storytelling opportunities are unique to this medium -- can they ever be as rich or fulfilling as a well-written novel? The industry has the tools to find out, and we can all motivate developers by supporting the products that reach out into these new spaces.

Quake Wars Trailer 01:59 pm - Andrew Burnes - Games: Action (20 comments)
Here's a sweet new Quake Wars trailer showing vehicles, sneak attacks, and hot gondola-on-gondala action:

Update: You can download a 720p version here.

The Simpsons Revealed 11:06 am - Andrew Burnes - Games: Action (10 comments)
GameSpot and EA's official website have some info regarding a new Simpsons title that's hitting all platforms next year:

Once everyone is settled, the event begins. After a brief introduction the series' writers are introduced: Tim Long, Matt Selman and Matt Warburton take the stage. They talk for a few minutes about the experience of writing the original script for the game, close to an hour of original cinematics, and 8,000 lines of dialogue define the game as an extension of the show itself.

After the writers fisnish talking, the demo begins. We see the first glimpse of the game. A level entitled, "Around the World in 80 Bites," showcases Homer as he runs through the Duff Brewery, eating everything from tacos to Chinese takeout. As never before, the game looks like just the show, bringing familiar characters like Barney Gumble and The Bumblebee Man to life.

As the demo concludes, Matt Groening enters the room and speaks enthusiastically about the game alongside the writers. He tells the press about the unique experience of playing an original season of the Simpsons, and the writers speak about the title as a rebirth of Simpsons as an interactive experience. Nancy Cartwright, the voice of Bart, shows up as well to show her support.

Shadowrun Goes Gold 10:30 am - Andrew Burnes - Games: Action (50 comments)
If you're in Europe you'll have to wait till June 1st to pick Shadowrun up:

Microsoft Game Studios today announced that the eagerly awaited and innovative first-person shooter (FPS) Shadowrun has gone gold and will begin hitting retailers throughout North America on May 29.

From renowned developer FASA Studio, the team that brought you the Xbox LIVE launch title MechAssault., and the lead designer behind the original Halo, Shadowrun incorporates ancient magic and advanced technology into strategic and clever teambased gameplay for an unparalled combat experience.

Utilizing both the Xbox LIVE and Games For Windows LIVE network, Shadowrun tears down the walls between friends and gamer communities on the Xbox 360 and Windows Vista-based PC by letting as many as 16 gamers play together, regardless of platform*. Not only does Shadowrun bring these communities together, it also extends the features gamers love on Xbox LIVE, such as gamertags, achievements, friends lists and integrated voice communication, onto the PC through Games for Windows LIVE. Shadowrun is optimized for a multiplayer online experience which requires an Xbox LIVE Gold account on Xbox 360 or Silver account on Games for Windows LIVE.

Shadowrun will ship with nine unique maps and an additional three map variations, showcasing dynamic environments set in a futuristic Santos, Brazil, and its neighboring, ancient Ziggurat. Shadowrun includes six training chapters, allowing gamers the opportunity to fine-tune their strategy and lethal combinations against the intuitively smart and talented A.I. bots. Gamers can also play with bots at four levels of difficulty on every map and with every game type.

After a 5,000-year absence, magic has returned to the world of Shadowrun. It is 2031 and global corporations battle a relentless ancient order to harness this reawakened power. Be a part of the RNA, a global mega-corporation, and bring order (and profit) to a world of chaos. Or join the Lineage to keep magic wild and free at all costs. Choose a side and wage war for the future of magic in the new world of Shadowrun. Players vie for supremacy in an intense FPS experience, in the Shadowrun universe, that rewards cleverness, cunning and split-second improvisation through a unique combination of modern weapons, ancient magic and advanced technology.

Humans, elves, dwarves and trolls, can pick up Shadowrun for the estimated retail price of $59.99 for Xbox 360 and $49.99 for Windows Vista. Shadowrun is rated M for Mature, for gamers 17 years old and above.

(Click to Enlarge!)

Same game, $10 cheaper for PC, gotta love it.

Tom Clancy's EndWar Screenshots 10:03 am - Andrew Burnes - Consoles: General News (7 comments)
At this time there is no PC version in development:

Today Ubisoft, one of the world's largest video game publishers, announced that it is creating Tom Clancy's EndWar, a new brand in the Tom Clancy series of video games. Led by strategy veteran and Ubisoft creative director Michael de Plater, Tom Clancy's EndWar is being developed by a world-class team at Ubisoft's Shanghai studio whose members have experience developing Ubisoft's hit franchises including Tom Clancy's Ghost Recon, Tom Clancy's Rainbow Six and Tom Clancy's Splinter Cell. Tom Clancy's EndWar is scheduled for release on next-generation consoles in fiscal year 2007/2008.

Set on the battlefields of World War III, Tom Clancy's EndWar will push the standards of technology, showcasing artificial intelligence, graphics, physics and animations that were not possible prior to the launch of the new hardware systems. Tom Clancy's EndWar has been built from the ground up as a revolutionary war strategy game solely for next-generation consoles.

"Our development teams are invigorated to be creating the first 100 percent next-generation Tom Clancy brand," said Serge Hascoët, chief creative officer at Ubisoft. "Our success with Tom Clancy franchises is unparalleled in the next-generation and Tom Clancy's EndWar will be a marvelous addition to the already critically acclaimed library of games. A strategy game like no other, EndWar will allow gamers to lead their own armies against hundreds of others online in real global locations on the massive battlefields of World War III."

Ubisoft's Tom Clancy video games are consistently among the best-selling and most critically-acclaimed video game series in the industry. Tom Clancy's Rainbow Six, Tom Clancy's Splinter Cell and Tom Clancy's Ghost Recon games have collectively sold more than 45 million units worldwide to date. In 2006, Tom Clancy's Rainbow Six Vegas was named Best First Person Action Game of the Year by the Academy of Interactive Arts and Sciences and Tom Clancy's Ghost Recon Advanced Warfighter took home the Best Video Game of the Year award from the prestigious BAFTA awards.

(Click to Enlarge!)

May '07 Dash Update on Live! 02:09 am - Robert 'Apache' Howarth - Consoles: Xbox 360 (9 comments)
Major Nelson brings word that the May '07 360 Dash update is now available on Xbox Live! Its another one of those "rolling" updates, so don't freak out if you don't download it the second you login. Some highlights include: Windows messenger, new achievement pop-up, new marketplace blade (or as we call them, tabs), a better friends list, some power saving stuff and oh-so much more.

Hardware & Tech Nuggets 12:57 am - Robert 'Apache' Howarth - hardware: General News (0 comments)

RPG Vault Goodness 12:52 am - Robert 'Apache' Howarth - Games: General News (0 comments)

    Nexon Team Q&A; #1
    We ask four individuals for their feelings on two popular titles now in North America, Audition and MapleStory

Game Reviews 12:31 am - Robert 'Apache' Howarth - Games: General News (1 comment)
Just a reminder: No review score = no review link. 'Nothin personal, mang.

In Other News... 12:28 am - Robert 'Apache' Howarth - In-House: In Other News... (37 comments)
I managed to get a nice tan yesterday out by the pool. Shocking, I know! I have some family from the great white north in town this week, so I figured I'd nip the "why don't you have a tan in Arizona" questions right in the bud. It's that, or tell them I'm a vampire. Either way, it does feel nice in a glowy, radioactive kinda way...

Today's question:

What was the last game you actually pre-ordered?

I can't remember the last boxed game I pre-ordered, although I do pre-load stuff on Steam and D2D.

 
 

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