December 12, 2006

Fable 2 will be using Havok

Lionhead licensed Havok Complete, the market-leading physics and animation solution, for use in Fable 2. Havok Complete combines the power and flexibility of Havok Physics and Havok Animation into one integrated solution. The run-time motion-pipeline provides continuous blending of physics with a broad range of powerful animation capabilities for current and next gen platforms.

“Using Havok’s technology means that we don’t have to worry about finding an efficient way to do all the complex physics calculations ourselves that are required to create a huge, vibrant, real time and persistent virtual world such as the one we’re creating for Fable 2. By using Havok, we bypass a lot of the heavy physics maths and concentrate our teams more on the creative and innovative elements of the game.” - Peter Molyneux

Click Here, to read the complete article!

December 7, 2006

Fable On Air

Well, after days of deliberation, we have decided that we will be hosting out own Fable Radio in relation to the existing TMOA Radio Source. So who are ‘we’ you may ask? Well, this would include Stephen from projectego.net (known as projectego on lh and our forums), hopefully Kevin from fable-2.com, and of course myself.

Click Here, to read more!

December 6, 2006

Kynogon Among Finalists

Paris/France, December 5, 2006 – Game Developer magazine has announced that Kynogon is a finalist in this year’s Front Line Awards in the Middleware Category. Kynapse 4 SDK has been selected by world leading game developers for the development including Fable 2.

“Kynogon has continued to expand the functionalities of Kynapse. Starting with large scale AI
supporting huge terrains and big crowds, Kynapse has continued to evolve to handle multiple worlds, sophisticated dynamic avoidance behaviors, and a lot more.”

Winners for the 2006 Front Line Awards will be announced in the January 2007 issue of Game Developer.

Click Here, to read the entire article!

December 3, 2006

Forum Change


We have changed forums once again. New members will be able to sign up to a spanking new start and new features which you will see are included. Yet for the older members, there is nothing to worry about seeing as we imported the database and we have carried on all the users, threads, posts, etc. Unfortunately though, passwords did not make it through the change, so members will have to have their new passwords emailed to them by following this link:


Email New Password

If older members encounter any problems, we have left a single thread operative for the time being in order to solve any issues for the time being.

Having Troubles?

Hope you enjoy your time with us! Click Here, to access the new forums!

November 24, 2006

Fable Mac version coming soon

Earlier today we spoke to Edwin Smith from Feral Interactive to speak about the supposed upcoming release of Fable: The Lost Chapters for the Mac. It was mentioned that the delay was on behalf of Feral trying to cleanse out all the bugs we came upon in the PC/Xbox versions as well as include their own personal features to enhance our gaming experience.

“The Macintosh version of Fable is in active development, it will be released as an Universal (Intel and PPC) Application and it is scheduled for Q1 release.”

We shall keep you updated as more info comes through.

November 20, 2006

Fable 2 - What has been mentioned?

Seeing as we are slowly accumulating a drive of information which in many instances repeats itself from one interview to another, we have decided to go through every small bit of information given and spread out each piece bit by bit. Here we have everything from the day Fable 2 was announced till the last milestone given last week. We will keep on updating it with every new piece of info which falls into our laps or get stranded in the web, so make sure to check back every once in a while if you think you have missed on something.

Click Here, to check out the entire list!

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