Platform:
| Title | Date ![]() |
|
|---|---|---|
| Full Auto 2: Battlelines Developer Diary #7 | PS3 | 11/28/2006 |
| Today's diary talks about the best PS3-specific features. | ||
| Ridge Racer 7 Developer Diary #4 | PS3 | 11/08/2006 |
| Namco's Hideo Teramoto talks about how the RR7 team is bringing you a next-generation online experience. | ||
| Full Auto 2: Battlelines Developer Diary #6 | PS3 | 11/06/2006 |
| Today's entry talks about customization and choice. | ||
| Full Auto 2: Battlelines Developer Diary #5 | PS3 | 10/23/2006 |
| Our latest entry is one for the audiophiles out there. | ||
| Ridge Racer 7 Developer Diary #3 | PS3 | 10/13/2006 |
| Associate producer Hideo Teramoto talks about what's different this time around. | ||
|
Enemy Territory: Quake Wars Dev Diary #3: Developers Invade the Strogg Universe |
PC | 10/03/2006 |
| Splash Damage's lead designer talks about the unusual importance of story within the upcoming multiplayer shooter. | ||
| Full Auto 2: Battlelines Developer Diary #4 | PS3 | 09/28/2006 |
| We get the skinny on the career mode in the game. | ||
| Full Auto 2: Battlelines Developer Diary #3 | PS3 | 09/14/2006 |
| We take a spin around the level design from Sega's upcoming racer. | ||
| Enemy Territory: Quake Wars Dev Diary #2: Advanced Games Technology | PC | 09/06/2006 |
| Splash Damage's Paul Wedgwood shares some insights on the technology being used for the upcoming Quake Wars. | ||
| Full Auto 2: Battlelines Developer Diary #1 | PS3 | 08/24/2006 |
| GameSpy kicks off an exclusive series of diaries for Sega's upcoming 360 sequel. | ||
| Tony Hawk's Downhill Jam Developer Diary #1 | Wii | 08/21/2006 |
| Toys For Bob's Alex Ness digs into the origins of the game. | ||
| Ridge Racer 7 Developer Diary #1 | PS3 | 08/18/2006 |
| Associate producer Hideo Teramoto explains the concept of "Real Unreality." | ||
| Saints Row Developer Diary #6 | X360 | 08/11/2006 |
| Designer and writer Steve Jaros gives us the skinny on the script. | ||
| Saints Row Developer Diary #5 | X360 | 08/04/2006 |
| In this latest entry, Matt Flegel talks about the visual design approach in Saints Row. | ||
| Saints Row Developer Diary #4 | X360 | 07/28/2006 |
| Christopher Stockman talks about the philosophies of Activity design in the game. | ||
| Enemy Territory: Quake Wars Dev Diary #1: Balancing Asymmetrical Multiplayer Team-Play | PC | 07/10/2006 |
| The man leading the charge on the new Enemy Territory kicks off our new developer diary series with a look at game balancing. | ||
| Saints Row Developer Diary #2 | X360 | 07/07/2006 |
| Technical director Alan Lawrance talks about the engine behind Saints Row. | ||
| Saints Row Developer Diary #1 | X360 | 06/27/2006 |
| We kick off our new series of exclusive developer diaries detailing THQ's Saints Row. | ||
| Worms: Open Warfare Developer Diary #4 | DS | 03/21/2006 |
| Team17's game designer Kevin Carthew talks about the game's environments. | ||
| Worms: Open Warfare Developer Diary #4 | PSP | 03/21/2006 |
| Team17's game designer Kevin Carthew talks about the game's environments. | ||
| Worms: Open Warfare Developer Diary #3 | PSP | 03/15/2006 |
| Team17's game designer Kevin Carthew delves into the weaponry. | ||
| The Outfit Dev Diary #7 | X360 | 03/09/2006 |
| Our final diary sees Relic's Lead Designer, Jeff Brown, talk about wrapping things up. | ||
| Ghost Recon Advanced Warfighter Developer Diary #4 | X360 | 03/03/2006 |
| From guns to soldiers, Red Storm's Lead Multiplayer Designer tells us all about what went into making the Live game. | ||
| Daxter Dev Diary #3 | PSP | 03/02/2006 |
| GameSpy's series of diaries continues with gameplay programmer Philip Nowell. | ||
| The Outfit Dev Diary #6 | X360 | 03/02/2006 |
| Damon Gauthier talks about multiplayer balancing and game tuning. | ||
| Worms: Open Warfare Developer Diary #1 | PSP | 03/01/2006 |
| Team17's game designer Kevin Carthew kicks off a new series of diaries leading up to latest Worms mayhem. | ||
| Ghost Recon Advanced Warfighter Developer Diary #3 | X360 | 02/24/2006 |
| Ubisoft's Jean-Christophe Alessandri talks about the visuals of GRAW. | ||
| The Outfit Dev Diary #5 | X360 | 02/23/2006 |
| Relic's Daniel Kading speaks on his role of designer relating to the project. | ||
| The Outfit Dev Diary #4 | X360 | 02/16/2006 |
| Relic's Mark Lewis talks more about the development of The Outfit. | ||
| Ghost Recon Advanced Warfighter Developer Diary #1 | X360 | 02/10/2006 |
| Making the Ghosts -- Ubisoft's Pascal Lefort gets us up to speed in our first exclusive diary from the GRAW team. | ||
| The Outfit Dev Diary #3 | X360 | 02/09/2006 |
| Relic's Owen Hurley talks spills the beans on the game's cinematics. | ||
| The Outfit Dev Diary #1 | X360 | 01/26/2006 |
| "Pimp My Tank" -- Relic's art director Andy Lang introduces us to some of the big bad machines from The Outfit. | ||
| Daxter Dev Diary #1 | PSP | 12/22/2005 |
| GameSpy's new series of diaries kicks off with Ready At Dawn Studios' Didier Malenfant telling it like it is. | ||
|
Fatal Frame III Dev Diary #4 |
PS2 | 11/04/2005 |
| Shibata details how his game will steer your fear to the most horrific places. | ||
| Fatal Frame IIIDev Diary #3 | PS2 | 10/28/2005 |
| A discussion on the game's visual images such as tattoos, spirits, and the heroine. | ||
| TRAPT Dev Diary #2 | PS2 | 10/28/2005 |
| Project Manager Hitoshi Hasegawa talks about the game system and the ideas that drive it. | ||
|
Star Wars Battlefront II Dev Diary #4 |
PS2 | 10/27/2005 |
| Environment Artist, Rob Keenan, looks back at the process of creating the game and steps involved in finishing it. | ||
|
Ratchet: Deadlocked Dev Diary #4 |
PS2 | 10/24/2005 |
| Insomniac Games' Sean Wissler wraps up our series of developer diaries for Sony's latest gun-filled tour of mayhem. | ||
|
Fatal Frame III Dev Diary #2 |
PS2 | 10/20/2005 |
| How I created visual images of ghosts and spirits and managed to keep them fresh even in the third game of the series. | ||
|
Fatal Frame III Dev Diary #1 |
PS2 | 10/14/2005 |
| GameSpy's new series of developer diaries kicks off with a spooky introduction to director, Makoto Shibata. | ||


