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Title Date
Full Auto 2: Battlelines Developer Diary #7 PS3 11/28/2006
Today's diary talks about the best PS3-specific features.
Ridge Racer 7 Developer Diary #4 PS3 11/08/2006
Namco's Hideo Teramoto talks about how the RR7 team is bringing you a next-generation online experience.
Full Auto 2: Battlelines Developer Diary #6 PS3 11/06/2006
Today's entry talks about customization and choice.
Full Auto 2: Battlelines Developer Diary #5 PS3 10/23/2006
Our latest entry is one for the audiophiles out there.
Ridge Racer 7 Developer Diary #3 PS3 10/13/2006
Associate producer Hideo Teramoto talks about what's different this time around.
Enemy Territory: Quake Wars
Dev Diary #3: Developers Invade the Strogg Universe
PC 10/03/2006
Splash Damage's lead designer talks about the unusual importance of story within the upcoming multiplayer shooter.
Full Auto 2: Battlelines Developer Diary #4 PS3 09/28/2006
We get the skinny on the career mode in the game.
Full Auto 2: Battlelines Developer Diary #3 PS3 09/14/2006
We take a spin around the level design from Sega's upcoming racer.
Enemy Territory: Quake Wars Dev Diary #2: Advanced Games Technology PC 09/06/2006
Splash Damage's Paul Wedgwood shares some insights on the technology being used for the upcoming Quake Wars.
Full Auto 2: Battlelines Developer Diary #1 PS3 08/24/2006
GameSpy kicks off an exclusive series of diaries for Sega's upcoming 360 sequel.
Tony Hawk's Downhill Jam Developer Diary #1 Wii 08/21/2006
Toys For Bob's Alex Ness digs into the origins of the game.
Ridge Racer 7 Developer Diary #1 PS3 08/18/2006
Associate producer Hideo Teramoto explains the concept of "Real Unreality."
Saints Row Developer Diary #6 X360 08/11/2006
Designer and writer Steve Jaros gives us the skinny on the script.
Saints Row Developer Diary #5 X360 08/04/2006
In this latest entry, Matt Flegel talks about the visual design approach in Saints Row.
Saints Row Developer Diary #4 X360 07/28/2006
Christopher Stockman talks about the philosophies of Activity design in the game.
Enemy Territory: Quake Wars Dev Diary #1: Balancing Asymmetrical Multiplayer Team-Play PC 07/10/2006
The man leading the charge on the new Enemy Territory kicks off our new developer diary series with a look at game balancing.
Saints Row Developer Diary #2 X360 07/07/2006
Technical director Alan Lawrance talks about the engine behind Saints Row.
Saints Row Developer Diary #1 X360 06/27/2006
We kick off our new series of exclusive developer diaries detailing THQ's Saints Row.
Worms: Open Warfare Developer Diary #4 DS 03/21/2006
Team17's game designer Kevin Carthew talks about the game's environments.
Worms: Open Warfare Developer Diary #4 PSP 03/21/2006
Team17's game designer Kevin Carthew talks about the game's environments.
Worms: Open Warfare Developer Diary #3 PSP 03/15/2006
Team17's game designer Kevin Carthew delves into the weaponry.
The Outfit Dev Diary #7 X360 03/09/2006
Our final diary sees Relic's Lead Designer, Jeff Brown, talk about wrapping things up.
Ghost Recon Advanced Warfighter Developer Diary #4 X360 03/03/2006
From guns to soldiers, Red Storm's Lead Multiplayer Designer tells us all about what went into making the Live game.
Daxter Dev Diary #3 PSP 03/02/2006
GameSpy's series of diaries continues with gameplay programmer Philip Nowell.
The Outfit Dev Diary #6 X360 03/02/2006
Damon Gauthier talks about multiplayer balancing and game tuning.
Worms: Open Warfare Developer Diary #1 PSP 03/01/2006
Team17's game designer Kevin Carthew kicks off a new series of diaries leading up to latest Worms mayhem.
Ghost Recon Advanced Warfighter Developer Diary #3 X360 02/24/2006
Ubisoft's Jean-Christophe Alessandri talks about the visuals of GRAW.
The Outfit Dev Diary #5 X360 02/23/2006
Relic's Daniel Kading speaks on his role of designer relating to the project.
The Outfit Dev Diary #4 X360 02/16/2006
Relic's Mark Lewis talks more about the development of The Outfit.
Ghost Recon Advanced Warfighter Developer Diary #1 X360 02/10/2006
Making the Ghosts -- Ubisoft's Pascal Lefort gets us up to speed in our first exclusive diary from the GRAW team.
The Outfit Dev Diary #3 X360 02/09/2006
Relic's Owen Hurley talks spills the beans on the game's cinematics.
The Outfit Dev Diary #1 X360 01/26/2006
"Pimp My Tank" -- Relic's art director Andy Lang introduces us to some of the big bad machines from The Outfit.
Daxter Dev Diary #1 PSP 12/22/2005
GameSpy's new series of diaries kicks off with Ready At Dawn Studios' Didier Malenfant telling it like it is.
Fatal Frame III
Dev Diary #4
PS2 11/04/2005
Shibata details how his game will steer your fear to the most horrific places.
Fatal Frame IIIDev Diary #3 PS2 10/28/2005
A discussion on the game's visual images such as tattoos, spirits, and the heroine.
TRAPT Dev Diary #2 PS2 10/28/2005
Project Manager Hitoshi Hasegawa talks about the game system and the ideas that drive it.
Star Wars Battlefront II
Dev Diary #4
PS2 10/27/2005
Environment Artist, Rob Keenan, looks back at the process of creating the game and steps involved in finishing it.
Ratchet: Deadlocked
Dev Diary #4
PS2 10/24/2005
Insomniac Games' Sean Wissler wraps up our series of developer diaries for Sony's latest gun-filled tour of mayhem.
Fatal Frame III
Dev Diary #2
PS2 10/20/2005
How I created visual images of ghosts and spirits and managed to keep them fresh even in the third game of the series.
Fatal Frame III
Dev Diary #1
PS2 10/14/2005
GameSpy's new series of developer diaries kicks off with a spooky introduction to director, Makoto Shibata.