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Savage 2: A Tortured Soul Peek #3
The Lead Designer of S2 Games' title fusing strategy and action discusses its vital competitive gameplay element

Jonric's Blog
Happy fifth birthday to Anarchy Online and related memories
ArchLord Media #11
Some characters and scenery from NHN Games' online offering
The Age of Decadence Interview - Part 2
Combat, items, quests and more in Iron Tower Studios' RPG
Savage 2: A Tortured Soul Peek #2
The assisted aiming system in S2 Games' genre-bender
Darkfall Peek #24
Why Aventurine opted for skill-based character advancement
 
 
Jonric's Blog
Happy fifth birthday to Anarchy Online and related memories
ArchLord Media #11
Some characters and scenery from NHN Games' online offering
The Age of Decadence Interview - Part 2
Combat, items, quests and more in Iron Tower Studios' RPG
Savage 2: A Tortured Soul Peek #2
The assisted aiming system in S2 Games' genre-bender
Darkfall Peek #24
Why Aventurine opted for skill-based character advancement

Most recent features Thur. 11:00am EDT
Savage 2: A Tortured Soul Week
9Dragons Peek #6
Savage 2: A Tortured Soul Peek #3
Archlord Media #11

Coming Soon
Hellgate: London Interview - Part 2


Jonric's Blog
June 27 - Happy fifth birthday to Anarchy Online and related memories
9Dragons Peek #6
We learn about the varied reputations you can earn through your deeds in Indy21's kung-fu persistent state world
Savage 2: A Tortured Soul Peek #3
The Lead Designer of S2 Games' title fusing strategy and action discusses its vital competitive gameplay element
ArchLord Media #11
A quartet of character types plus some of the striking scenery in NHN Games' fantasy-themed persistent state world
The Age of Decadence Interview - Part 2
In the concluding segment of query session on Iron Tower Studios' game, we cover combat, items, quests and more
Savage 2: A Tortured Soul Peek #2
We learn about the assisted aiming system the S2 Games team is incorporating into its fantasy-themed genre-bender
Darkfall Peek #24
Why Aventurine chose to implement skill-based character advancement instead of a scheme with levels and classes
Savage 2: A Tortured Soul Peek #1
From the team at developer S2 Games, thoughts on combining genres to produce an innovative gameplay experience
Savage 2: A Tortured Soul Interview
Lead Designer Marc DeForest takes us through S2 Games' sequel with action and strategy layers plus RPG elements
Pirates of the Burning Sea Media #3
A set of images showing us that Flying Lab's game, while featuring naval action, doesn't all take place on the water
Hellgate: London Interview - Part 1
Flagship Studios CEO Bill Roper introduces us to his team's eagerly awaited action RPG in a devastated near future
ArchLord Media #10
Views of the mounts available to each race in the upcoming persistent state title from NHN Games and Codemasters
Hero's Journey Peek #26
We learn about the city of Quillmore and the verdant Grenmeer Lowlands around it in Simutronics' upcoming game
Pirates of the Burning Sea Captain's Log #7
Executive Producer Russell Williams on Flying Lab's plans to make sure prospective players are aware of the game
Hero Online Beta Q&A;
At the conclusion of publisher MGame's North American closed beta, we check on the status of Netgame's endeavor
Darkfall Peek #23
Mounted combat is key element the developers at Aventurine have focused on to help set their upcoming game apart
The Age of Decadence Interview - Part 1
Iron Tower Studios' RPG in a low magic, post-apocalyptic fantasy world inspired by the fall of the Roman Empire
Pirates of the Burning Sea Media #2
Flying Lab shows a small flotilla of four varied vessels including a 104 Gun, a Spanish galleon, a brig and a cutter
Stargate Worlds Interview
Cheyenne Mountain portals us information about its persistent state project based on the movie and TV franchise
Fury Media #1
Auran gives us the chance to observe some action as two team members engage in a fast-paced, eye-catching battle
9Dragons Peek #6
We learn about the varied reputations you can earn through your deeds in Indy21's kung-fu persistent state world
Savage 2: A Tortured Soul Peek #3
The Lead Designer of S2 Games' title fusing strategy and action discusses its vital competitive gameplay element
ArchLord Media #11
A quartet of character types plus some of the striking scenery in NHN Games' fantasy-themed persistent state world
The Age of Decadence Interview - Part 2
In the concluding segment of query session on Iron Tower Studios' game, we cover combat, items, quests and more
Savage 2: A Tortured Soul Peek #2
We learn about the assisted aiming system the S2 Games team is incorporating into its fantasy-themed genre-bender
Darkfall Peek #24
Why Aventurine chose to implement skill-based character advancement instead of a scheme with levels and classes
Savage 2: A Tortured Soul Peek #1
From the team at developer S2 Games, thoughts on combining genres to produce an innovative gameplay experience
Savage 2: A Tortured Soul Interview
Lead Designer Marc DeForest takes us through S2 Games' sequel with action and strategy layers plus RPG elements
Pirates of the Burning Sea Media #3
A set of images showing us that Flying Lab's game, while featuring naval action, doesn't all take place on the water
Hellgate: London Interview - Part 1
Flagship Studios CEO Bill Roper introduces us to his team's eagerly awaited action RPG in a devastated near future
ArchLord Media #10
Views of the mounts available to each race in the upcoming persistent state title from NHN Games and Codemasters
Hero's Journey Peek #26
We learn about the city of Quillmore and the verdant Grenmeer Lowlands around it in Simutronics' upcoming game
Pirates of the Burning Sea Captain's Log #7
Executive Producer Russell Williams on Flying Lab's plans to make sure prospective players are aware of the game
Hero Online Beta Q&A;
At the conclusion of publisher MGame's North American closed beta, we check on the status of Netgame's endeavor
Darkfall Peek #23
Mounted combat is key element the developers at Aventurine have focused on to help set their upcoming game apart
The Age of Decadence Interview - Part 1
Iron Tower Studios' RPG in a low magic, post-apocalyptic fantasy world inspired by the fall of the Roman Empire
Pirates of the Burning Sea Media #2
Flying Lab shows a small flotilla of four varied vessels including a 104 Gun, a Spanish galleon, a brig and a cutter
Stargate Worlds Interview
Cheyenne Mountain portals us information about its persistent state project based on the movie and TV franchise
Fury Media #1
Auran gives us the chance to observe some action as two team members engage in a fast-paced, eye-catching battle
Hero Online Peek #2
A look at customization of costumes and weapons plus the enchanting of wearable items in Netgame's popular title
ArchLord Media #9
Examples of the varied Moon Elf, Orc and Human avatars you might see while exploring NHN Games' online world
Fury Interview - Part 2
Concluding our introduction to Auran's competitive online RPG, we ask about death penalties, community and more
Darkfall Peek #22
Associate Producer Tasos Flambouras on the great care the Aventurine team is taking in populating its online world
Starport: Galactic Empires Interview
Playtechtonics' massively multiplayer fusion of strategy and action in which you strive to build a cosmic domain
Fury Interview - Part 1
We query three Auran developers about their recently announced online-only title described as a competitive RPG
Titan Quest Peek #4
Mixing Warfare and Spirit masteries, the Spellbreaker class in Iron Lore's game is especially potent against undead
ArchLord Media #8
A high-level boss plus a sampling of various player character types in NHN Games' massively multiplayer offering
Hero's Journey Peek #25
The brutal god Theg who creates the dreaded beings called Rakshaal to serve his needs in Simutronics' online world
Titan Quest Peek #3
An Iron Lore team member's thoughts on developing a brigand by combining various Hunting and Rogue masteries
Titan Quest Peek #2
Tips from the Lead Gameplay Designer on building up a retaliation damage-based avatar in Iron Lore's action RPG
Darkfall Peek #21
Aventurine tells us about handcrafting a world large enough to accommodate more than 10,000 simultaneous users
Titan Quest Peek #1
Iron Lore's Lead Designer on how he likes to create a mage character with pets using the Nature and Earth masteries
Titan Quest Update Interview
With their action RPG about to ship, we kick off a week of features with Iron Lore's Brian Sullivan and Tom Potter
RF Online Wrap Report
Codemasters' North American and European version of CCR's persistent state world based on a tripartite conflict
9Dragons Peek #5
The Lead Writer on the Western adaptation of Indy21's martial arts online world initiates us into its lore element
ArchLord Media #7
Compliments of Western publisher Codemasters, a tasty new serving of eye candy from NHN Games' online world
View From the Bottom #4
Spiderweb Software's Jeff Vogel returns with his views on the controversial topic of gold farming in online worlds
Hero Online Peek #1
To begin a series on the various features and elements in Netgame's offering, we learn about one of the story paths
Carpe Diem Journal #2
The two kingdoms and the core conflict driving Persistent Worlds' adaptation of Gnisoft's persistent state endeavor
Hero Online Interview - Part 2
We conclude our lengthy interrogatory by learning about equipment, quests, death and more in Netgames' offering

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More features

Savage 2: A Tortured Soul Peek #1
Combining genres for an innovative gameplay experience

Savage 2: A Tortured Soul Interview
S2 Games' sequel with action and RTS layers plus RPG elements

Pirates of the Burning Sea Media #3
Flying Lab's game doesn't all take place on the water

Hellgate: London Interview - Part 1
Flagship Studios' action RPG in a devastated near future

ArchLord Media #10
Examples of the mounts that are available to each race







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