Jonric's Blog
Happy fifth birthday to Anarchy Online and related memories
Most recent features Thur. 11:00am EDT
Savage 2: A Tortured Soul Week
9Dragons Peek #6
Savage 2: A Tortured Soul Peek #3
Archlord Media #11
Coming Soon
Hellgate: London Interview - Part 2
Jonric's Blog
June 27 - Happy fifth birthday to Anarchy Online and related memories
9Dragons Peek #6
We learn about the varied reputations you can earn through your deeds in Indy21's kung-fu persistent state world
ArchLord Media #11
A quartet of character types plus some of the striking scenery in NHN Games' fantasy-themed persistent state world
Darkfall Peek #24
Why Aventurine chose to implement skill-based character advancement instead of a scheme with levels and classes
ArchLord Media #10
Views of the mounts available to each race in the upcoming persistent state title from NHN Games and Codemasters
Hero's Journey Peek #26
We learn about the city of Quillmore and the verdant Grenmeer Lowlands around it in Simutronics' upcoming game
Hero Online Beta Q&A;
At the conclusion of publisher MGame's North American closed beta, we check on the status of Netgame's endeavor
Darkfall Peek #23
Mounted combat is key element the developers at Aventurine have focused on to help set their upcoming game apart
Stargate Worlds Interview
Cheyenne Mountain portals us information about its persistent state project based on the movie and TV franchise
Fury Media #1
Auran gives us the chance to observe some action as two team members engage in a fast-paced, eye-catching battle
9Dragons Peek #6
We learn about the varied reputations you can earn through your deeds in Indy21's kung-fu persistent state world
ArchLord Media #11
A quartet of character types plus some of the striking scenery in NHN Games' fantasy-themed persistent state world
Darkfall Peek #24
Why Aventurine chose to implement skill-based character advancement instead of a scheme with levels and classes
ArchLord Media #10
Views of the mounts available to each race in the upcoming persistent state title from NHN Games and Codemasters
Hero's Journey Peek #26
We learn about the city of Quillmore and the verdant Grenmeer Lowlands around it in Simutronics' upcoming game
Hero Online Beta Q&A;
At the conclusion of publisher MGame's North American closed beta, we check on the status of Netgame's endeavor
Darkfall Peek #23
Mounted combat is key element the developers at Aventurine have focused on to help set their upcoming game apart
Stargate Worlds Interview
Cheyenne Mountain portals us information about its persistent state project based on the movie and TV franchise
Fury Media #1
Auran gives us the chance to observe some action as two team members engage in a fast-paced, eye-catching battle
Hero Online Peek #2
A look at customization of costumes and weapons plus the enchanting of wearable items in Netgame's popular title
ArchLord Media #9
Examples of the varied Moon Elf, Orc and Human avatars you might see while exploring NHN Games' online world
Fury Interview - Part 2
Concluding our introduction to Auran's competitive online RPG, we ask about death penalties, community and more
Darkfall Peek #22
Associate Producer Tasos Flambouras on the great care the Aventurine team is taking in populating its online world
Fury Interview - Part 1
We query three Auran developers about their recently announced online-only title described as a competitive RPG
Titan Quest Peek #4
Mixing Warfare and Spirit masteries, the Spellbreaker class in Iron Lore's game is especially potent against undead
ArchLord Media #8
A high-level boss plus a sampling of various player character types in NHN Games' massively multiplayer offering
Hero's Journey Peek #25
The brutal god Theg who creates the dreaded beings called Rakshaal to serve his needs in Simutronics' online world
Titan Quest Peek #3
An Iron Lore team member's thoughts on developing a brigand by combining various Hunting and Rogue masteries
Titan Quest Peek #2
Tips from the Lead Gameplay Designer on building up a retaliation damage-based avatar in Iron Lore's action RPG
Darkfall Peek #21
Aventurine tells us about handcrafting a world large enough to accommodate more than 10,000 simultaneous users
Titan Quest Peek #1
Iron Lore's Lead Designer on how he likes to create a mage character with pets using the Nature and Earth masteries
Titan Quest Update Interview
With their action RPG about to ship, we kick off a week of features with Iron Lore's Brian Sullivan and Tom Potter
RF Online Wrap Report
Codemasters' North American and European version of CCR's persistent state world based on a tripartite conflict
9Dragons Peek #5
The Lead Writer on the Western adaptation of Indy21's martial arts online world initiates us into its lore element
ArchLord Media #7
Compliments of Western publisher Codemasters, a tasty new serving of eye candy from NHN Games' online world
View From the Bottom #4
Spiderweb Software's Jeff Vogel returns with his views on the controversial topic of gold farming in online worlds
Hero Online Peek #1
To begin a series on the various features and elements in Netgame's offering, we learn about one of the story paths
Carpe Diem Journal #2
The two kingdoms and the core conflict driving Persistent Worlds' adaptation of Gnisoft's persistent state endeavor
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