Why Can't GPUs do Round Polygons? 09:30 pm
- Robert 'Apache' Howarth
- Games: General News
(33 comments)
I've been entertaining the idea of re-introducing the "Ask" stuff we used to to do here at VE. What really spurred me on was a reader submitted question about Why Can't GPUs do Round Polygons? I didn't know and that bugged me. I've always noticed that there are no perfect circles in 3D games. I forwarded the question to Epic's Unreal Engine guru Tim Sweeney. Here's what the man had to say:
Why Can't GPUs do Round Polygons?
Tim Sweeney: GPU rasterizers are based on triangles because rasterization (the process of determining which screen pixels fall inside the polygon) is very simple that way, since all of the arithmetic is projective and linear.
Curved surface representations (spheres, conic sections, bicubics) are more difficult to rasterize and clip, and there aren't well defined standards in this area. With modern hardware, it wouldn't bee so hard to do this, but would be a very difficult political process to try to get the 3D industry (GPU makers, microsoft, 3d modelling program vendors, game developers) to agree on a common curved surface format.
Now you know!
The Witcher Screenshot 06:50 pm
- Robert 'Apache' Howarth
- Games: Role-Playing
(5 comments)
CD Projekt has released some new media for The Witcher, a stand-alone RPG powered by BioWare's Neverwinter Nights engine. They'll be releasing a new screenshot every day this week. Here's the first:
(Click to Enlarge!)
Infinite Dungeons Interview 06:35 pm
- Robert 'Apache' Howarth
- Games: Role-Playing
(0 comments)
Our good buddy Maximus from the Neverwinter Nights Vault conjured up an interview with Jason 'Elidrin' Lowry, co-creator of BioWare's
latest premium module "Infinite Dungeons". Unless BioWare busts out the ass beating stick, Infinite Dungeons may be the last NWN 1 premium module since Atari is now fully supporting Neverwinter Nights 2.
S.T.A.L.K.E.R. Update 04:46 pm
- Robert 'Apache' Howarth
- Games: Action
(10 comments)
GSC Gameworld's Oleg Yavorsky knocked up the official S.T.A.L.K.E.R. boards with an update about how the game is shaping up (thanks Blue's News):
Rumour 1. S.T.A.L.K.E.R. had been turned into corridor-like scripted shooter, while A-Life was removed.
Yes. After playing Serious Sam 2 we decided - "why should we bother implementing that A-Life" - let's add more gore and 'stiff' scripts as the player moves alongside the 'corridor'.
Sweet.
Test Drive Unlimited: Lotus Screenshots 03:30 pm
- Robert 'Apache' Howarth
- Games: Racing
(14 comments)
Welcome a new car to the Test Drive Unlimited garage -- The Lotus:
(Click to Enlarge!)
Speaking of Cars and Hawaii, yesterday's Penny-Arcade is really funny.
Prey Website Relaunched 02:03 pm
- Robert 'Apache' Howarth
- Games: Action
(4 comments)
2K Games has relaunched the Official website for Prey which now includes a bunch of new gameplay movies showing off stuff like gravity flipping, wall walking, deathwalking and spirit mode. Plus has "live" animations of the characters and some of the monsters. Thanks 3D Realms.
I'm not a big fan of flash sites, but the little videos are cool. I wouldn't try reading it on dial-up though.
Half-Life 2 : Episode One Tops Euro Charts 01:53 pm
- Robert 'Apache' Howarth
- Games: Action
(8 comments)
Valve announced that Half-Life 2: Episode One debuted as the best selling game in Europe for the week of its release. I don't think this even counts Steam purchases either. Just retail boxes sold.
"After spending six years creating Half-Life 2, we decided to build HL2's successor as a trilogy of episodes," said Gabe Newell, Valve's president and co-founder. "This has allowed us take greater risks in gameplay, move the technology forward faster, and let people know what happened when the Citadel blew up in 18 months, rather than asking them to wait 6 years."
Meanwhile, Shacknews looks at episodic releases, Eurogamer milks the second part of its interview with Valve about Episodic issues and tomorrow the 1Up Show podcast will have an interview with Robin Walker.
Call of Duty 2 v1.3 Patch 01:50 pm
- Robert 'Apache' Howarth
- Games: Action
(1 comment)
Infinity Ward has released the v1.3 patch for Call of Duty 2. "The patch fixes some multiplayer game and level issues, raises the gamestate from 16k to 128k and addresses the PunkBuster GUID issue where players were not being assigned PunkBuster GUID's of exactly 32 characters. More information can be found in the readme file."
Untold Legends: Dark Kingdom PS3 Screenshots 12:43 pm
- Elia 'Mithan' Doulia
- Consoles: PS3
(31 comments)
Here are 10 high-res screenshots of Untold Lengends: Dark Kingdom, which is coming out for the PS3 at an undetermined date.
(Click to Enlarge!)
Hellgate: London Interview 09:55 am
- Elia 'Mithan' Doulia
- Games: Action / Roleplaying
(4 comments)
CV&G; has a short interview with Hellgate: London designer Bill Roper for your reading enjoyment. If you missed the shots we posted yesterday, check them out here.
What's been the most fun thing you've seen put into the game so far?
Bill Roper: Definitely multiplayer. The game instantly became five times as fun when we started forming groups. We've always been huge fans of the multiplayer experience - Diablo was the game that launched Battle.net, after all - and it suddenly opens up all kinds of new tactics and strategies. There are a lot of really fun weapons (over 100 base types), spells, monsters and areas to explore - but it definitely gets kicked up a huge notch when you can experience it with your friends.
Hardware & Tech Nuggets 01:00 am
- Robert 'Apache' Howarth
- hardware: General News
(1 comment)
Game Reviews 12:45 am
- Robert 'Apache' Howarth
- Games: General News
(2 comments)
In Other News... 12:30 am
- Robert 'Apache' Howarth
- In-House: In Other News...
(65 comments)
I need to find a new place to live in the not-too-distant future. About a block down the road from my old apartment (which are turning into condos) is a nice little complex. The housing market may be going nuts here, but rent is still fairly cheap. Well, cheap compared to LA/SF at least. I guess I could move to a new area, but I do love Phoenix. Cost of living is dirt cheap, the air is clean and the weather is always nice.
I played a few more hours of Rise of Legends yesterday. Very cool game! The setting is just so unique. I dig the Steampunk vs fantasy vs whatever the Cuotl are. The AI isn't very aggressive, but I'm still early in. Runs great too, but I did download like four patches for it. Playing RoL makes me want to get one of those big-ass Dell widescreen LCDs. Maybe I'll just hook up my HDTV and play it on that. Anyhow, I'm enjoying it so far. I plan on playing a few more hours once the Midnight update is finished.
Today's question:
What's the last massively multiplayer game you played?
It doesn't have to be your main or favorite one, just the last mmog you actually logged into play.
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